diff --git a/.docs/content/docs/tutorial/basic-usage/index.md b/.docs/content/docs/tutorial/basic-usage/index.md index 5147d33e9..64d32f799 100644 --- a/.docs/content/docs/tutorial/basic-usage/index.md +++ b/.docs/content/docs/tutorial/basic-usage/index.md @@ -55,15 +55,14 @@ Then, Add `Merge Skinned Mesh` to `Anon_Merged`. This adds `Merge Skinned Mesh` and `Skinned Mesh Renderer`. -The `Merge Skinned Mesh` will merge specified meshes[^mesh] into the attached mesh. -To make merge working, let's specify meshes to be merged onto `Merge Skinned Mesh`! +The `Merge Skinned Mesh` will merge specified meshes[^mesh] into the mesh attached together. -To make it easy to specifying meshes, lock the inspector with `Anon_Merged` selected. +To make it easy to specifying meshes, lock the inspector with `Anon_Merged` selected. This allow us to drag & drop multiple meshes at once.[^tip-lock-inspector] ![lock-inspector.png](./lock-inspector.png) -Then, select meshes except for Body, which is the face mesh, and drag & drop to Skinned Renderers! +Then, select meshes except for Body, which is the face mesh, and drag & drop to Skinned Renderers of `Merge Skinned Mesh`! ![drag-and-drop.png](./drag-and-drop.png) @@ -80,7 +79,7 @@ so I recommend not to merge face mesh. Next, configure `Anon_Merged`! Because of many reasons[^merge-skinned-mesh], `Merge Skinned Mesh` doesn't configure anything except of bones, meshes, materials, BlendShapes and bounds. -So, please configure Root Bone, Anchor Override and else yourself. +So, please configure Root Bone, Anchor Override and so on yourself on the merge target mesh (added at the same time as the `Merge Skinned Mesh`). I think specifying Anchor Override of your body and setting Hips as the Root Bone will work well. {{< hint info >}}