Replies: 2 comments 7 replies
-
Oh I see it has been dropped. Nooooo |
Beta Was this translation helpful? Give feedback.
3 replies
-
No problem, we just need use it in Unity, and Unity supports netstandard2.1 |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I need a double precision rigidbody position physics engine in Unity, this is the best choice, but Idk how to compile it in .net standard 2.1(Unity hightest support .net), there are many things not compatible with it. Is there something I missed ?
Beta Was this translation helpful? Give feedback.
All reactions