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Making Custom Content for Blather 'Round
Blather 'Round is one of the most customizable games for the Jackbox Party Pack 7. As such, it has a lot of confusing content options. Here's a description of what each content means, along with some descriptions for the options:
The word that the player is trying to guess.
The category to describe the word/phrase. Default options are person, place, thing, or story. If you want to add your own broad category, see Category.
You can put anything you want here. Just add one word that adds a little bit more detail than the previous category (e.g., tv
for Yu Gi Oh!
, athlete
for LeBron James
, animal
for Walrus
). You should use an existing subcategory (See the Possible Blather Round Subcategories). If you're going to make up your own subcategory, please see Descriptor for making your own descriptive sentences.
I'm pretty sure you can put whatever you want, but it's recommended to put easy
for things that are fairly common knowledge (e.g., Australia, Office Space), medium
for things that require more specific knowledge (e.g., Walrus, Marianas Trench, Les Mis), and hard
for things that require very specific knowledge (e.g., Diff'rent Strokes, Mr. Snuffleupagus)
Hardly ever used, but if you have some common words that occur in your word/phrase or some really good descriptors (Like murder
in Murder She Wrote
or big
and dude
in Big Lebowsky
), then you should put in those words here.
Words that are tailor made to more accurately describe the word/phrase. First describe the descriptor (put into brackets: <descriptor>), then the specific word (separate by |, so: <descriptor>|word
). What are the categories/words? Well, you can make your own in the Descriptor menu. If you want to use pre-existing words, search the Blather Round Descriptor Words List. You should see each descriptor (listed under name
), along with a list of words to match that descriptor (for instance, if I had Pompeii
, I would write <emotion-bad>|sad|<building>|structure|<land>|land|<texture-complex>|firey|<abstract-concept>|tourism|<building-complex>|ruin
, etc.)
A broad category meant to describe the general idea of a word (ideally person/place/thing/story work well, so making a new category isn't recommended)
The sentence structures used to give hints about what the thing is about. Use <descriptor> tags (e.g., <emotion-bad>, <building>) for each thing you have to fill in the blank for (again, go to the Blather Round Descriptor Words List to see the words you can use, or add your own with Descriptor). Separate each entry by |.
You have three options: Describing Adjectives/Nouns/Verbs to apply to a category, sentences to respond to other people's guesses (like It's very similar to ____!
), or descriptor words meant for <descriptor> tags (to be used in the Tailored Words section for a Word). The steps for making each are similar.
How you name the descriptor will (I think) determine how that descriptor is used.
- If I'm making a specific group of words (adjectives, nouns, or verbs) that pair with a category, I'd name the Descriptor
CATEGORY-VERB/ADJECTIVE/NOUN-SIMPLE/COMPLEX
. Where you write in the category name, whether you're using a verb, adjective, or noun, and whether the list of words is simple or complex. Something is consideredcomplex
if it has relatively simple words (I trust you to use your own judgement here). So if I were making a list of verbs that matched with categorystory
with verbs likeruns
,eats
,lives with
, etc., I'd call itstory-verb-simple
- If I'm making a responding sentence to a subcategory, I name it:
response-sentence-CATEGORY-SUBCATEGORY
. You can remove the-SUBCATEGORY
if you want to make a responding sentence to an overall category. So for instance, if I wanted to list possible responding sentences to something that has a category ofplace
andtv
, I'd writeresponse-sentence-place-tv
. - If I'm making a descriptor words for a <descriptor> tag (to be used by Category and Word content), I'd call it whatever I'd like (as long as it's hyphenated). So if I were to make a bunch of words describing odors I'd call it
smells-simple
, or something like that.
The list of words (or sentences) that you're using for the Descriptor. If you're writing a list of words, you can use <descriptor> tags to refer to other descriptors. Separate each word/sentence with |. If you consider a word or sentence to be essential to a descriptor, add a |T|
in front to signify that the word/sentence is essential):
- If I'm writing something for
story-verb-simple
, I write something like:runs|eats|lives with|T|discovers|T|learns
, etc. - If I'm writing something for
response-sentence-place-tv
, I'd write something like:|T|It's something like|T|It's a fictional version of|T|It reminds me of
, etc. - If I'm writing something for
smells-simple
, I'd write something likegross|<taste-complex>|nasty|lemony
If a player is making a selection on what words to choose, is there a set limit to how much they get to pick? (Please write something like 1, 2, or 3)
- For something like
story-verb-simple
, you should set this to 1, 2, or 3 since you're probably going to use a verb once in a sentence (1), an adjective maybe three times (3), and a noun maybe twice (2). - For something like
response-sentence-place-tv
, set this to 1, since you're only going to pick one sentence. - For something like
smells-simple
, don't set this at all, since the game will automatically decide a limit for descriptors regarding <descriptor> tags.
Generally, the placeholder text used when you can't get a sentence or a word there. Usually, it's something like blank
(for non plural words), blanks
(for plural words), and blanky
(for sentences).
- For
story-verb-simple
, the placeholder would beblanks
(since almost every word/phrase is plural) - For
response-sentence-place-tv
, the placeholder would beblanky
(since everything in the words list is a sentence) - For
smells-simple
, the placeholder would beblank
(since every word is singular)