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UXPlayFab.cs
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UXPlayFab.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using MaterialUI;
public class UXPlayFab : MonoBehaviour {
[SerializeField]
private GameObject WelcomePopup;
[SerializeField]
private GameObject LoginPopup;
[SerializeField]
private GameObject CreateAccount;
[SerializeField]
private GameObject LoggedIn;
[SerializeField]
private GameObject ErrorPopup;
[SerializeField]
private GameObject HomePopup;
[SerializeField]
private Text ErrorTextPopup;
[SerializeField]
private Text sDisplayTitle_Product01;
[SerializeField]
private Text sDisplayDescription_Product01;
[SerializeField]
private Text sItemID_Product01;
[SerializeField]
private Text sPrice_Product01;
[SerializeField]
private Text sDisplayTitle_Product02;
[SerializeField]
private Text sDisplayDescription_Product02;
[SerializeField]
private Text sItemID_Product02;
[SerializeField]
private Text sPrice_Product02;
[SerializeField]
private MaterialButton bTryButton01;
[SerializeField]
private MaterialButton bTryButton02;
[SerializeField]
private MaterialButton bBuyButton01;
[SerializeField]
private MaterialButton bBuyButton02;
[SerializeField]
private MaterialButton bGoButton01;
[SerializeField]
private MaterialButton bGoButton02;
[SerializeField]
private MaterialButton bThanksButton;
[SerializeField]
private Text TextTerms01;
[SerializeField]
private Text TextTerms02;
[SerializeField]
private GameObject paymentThinking;
[SerializeField]
private GameObject homeGUI;
[SerializeField]
private GameObject particleMain;
[SerializeField]
private Text paymentThinkingText;
[SerializeField]
private MaterialButton buttonTryAgain;
[SerializeField]
private MaterialButton buttonCancel;
private playFabLogin _PlayFabLogin;
void Awake(){
ErrorPopup.SetActive (false);
LoggedIn.SetActive (false);
CreateAccount.SetActive (false);
WelcomePopup.SetActive (false);
HomePopup.SetActive (false);
LoginPopup.SetActive (false);
///Init ();
}
public void HideAllPopups(){
LoggedIn.SetActive (false);
CreateAccount.SetActive (false);
LoginPopup.SetActive (false);
HomePopup.SetActive (false);
WelcomePopup.SetActive (false);
particleMain.SetActive (true);
particleMain.SetActive (true);
}
public void ShowWelcome(){
HideAllPopups ();
WelcomePopup.SetActive (true);
}
public void ShowHome(){
float fAmountDollars;
List<sku> skusPlayFab = GetComponent<playFabSKU> ().catalogueSkus;
homeGUI.SetActive (true);
paymentThinkingText.text = "";
paymentThinking.SetActive (false);
particleMain.SetActive (true);
bThanksButton.transform.gameObject.SetActive (false);
int iCount = skusPlayFab.Count;
for (int i = 0; i < iCount; i++){
//Product 01
if (i == 0) {
sDisplayTitle_Product01.text = skusPlayFab [i].sDisplayName;
sDisplayDescription_Product01.text = skusPlayFab [i].sDescription;
sItemID_Product01.text = skusPlayFab [i].sItemID;
fAmountDollars = (float)skusPlayFab [i].sAmount;
fAmountDollars = fAmountDollars / 100;
if (fAmountDollars == 0) {
sPrice_Product01.text = "";
} else {
sPrice_Product01.text = fAmountDollars.ToString ("C", System.Globalization.CultureInfo.GetCultureInfo ("en-us"));
}
if (skusPlayFab [i].sPurchased == true) {
TextTerms01.text = "You own this product";
TextTerms01.alignment = TextAnchor.MiddleCenter;
bGoButton01.transform.gameObject.SetActive (true);
bTryButton01.transform.gameObject.SetActive (false);
bBuyButton01.transform.gameObject.SetActive (false);
} else {
TextTerms01.text = "12 month license";
TextTerms01.alignment = TextAnchor.MiddleLeft;
bGoButton01.transform.gameObject.SetActive (false);
bTryButton01.transform.gameObject.SetActive (true);
bBuyButton01.transform.gameObject.SetActive (true);
}
}
//Product 02
if (i == 1) {
sDisplayTitle_Product02.text = skusPlayFab [i].sDisplayName;
sDisplayDescription_Product02.text = skusPlayFab [i].sDescription;
sItemID_Product02.text = skusPlayFab [i].sItemID;
fAmountDollars = (float)skusPlayFab [i].sAmount;
fAmountDollars = fAmountDollars / 100;
if (fAmountDollars == 0) {
sPrice_Product02.text = "";
} else {
sPrice_Product02.text = fAmountDollars.ToString ("C", System.Globalization.CultureInfo.GetCultureInfo ("en-us"));
}
if (skusPlayFab [i].sPurchased == true) {
TextTerms02.text = "You own this product";
TextTerms02.alignment = TextAnchor.MiddleCenter;
bGoButton02.transform.gameObject.SetActive (true);
bTryButton02.transform.gameObject.SetActive (false);
bBuyButton02.transform.gameObject.SetActive (false);
} else {
TextTerms02.text = "12 month license";
TextTerms02.alignment = TextAnchor.MiddleLeft;
bGoButton02.transform.gameObject.SetActive (false);
bTryButton02.transform.gameObject.SetActive (true);
bBuyButton02.transform.gameObject.SetActive (true);
}
}
}
HideAllPopups ();
buttonTryAgain.transform.gameObject.SetActive (false);
buttonCancel.transform.gameObject.SetActive (false);
HomePopup.SetActive (true);
}
public void buyProduct01(){
PlayFabPurchaseScript purchaseScript;
purchaseScript = GetComponent<PlayFabPurchaseScript> ();
paymentThinkingText.text = "Redirecting to PayPal";
paymentThinking.SetActive (true);
particleMain.SetActive (false);
homeGUI.SetActive (false);
purchaseScript.PollServerForConfirmation (sItemID_Product01.text, 1, sDisplayTitle_Product01.text);
}
public void buyProduct02(){
PlayFabPurchaseScript purchaseScript;
purchaseScript = GetComponent<PlayFabPurchaseScript> ();
paymentThinkingText.text = "Redirecting to PayPal";
paymentThinking.SetActive (true);
particleMain.SetActive (false);
homeGUI.SetActive (false);
purchaseScript.PollServerForConfirmation (sItemID_Product02.text, 1, sDisplayTitle_Product02.text);
}
public void ShowLoginPopup(){
HideAllPopups ();
LoginPopup.SetActive (true);
}
public void ShowErrorPopup(string ErrorText){
ErrorPopup.SetActive (true);
ErrorTextPopup.text = ErrorText;
}
public void HideErrorPopup(){
ErrorPopup.SetActive (false);
}
// Use this for initialization
public void ShowLoggedIn () {
HideAllPopups ();
LoggedIn.SetActive (true);
}
public void ShowCreateAccount(){
HideAllPopups ();
CreateAccount.SetActive (true);
//here
}
public void ShowEB(){
SceneManager.LoadScene ("001");
}
public void ShowBlots(){
SceneManager.LoadScene ("002");
}
public void ShowCancelButton(){
buttonCancel.transform.gameObject.SetActive (true);
}
public void ShowTryAgainButton(){
buttonTryAgain.transform.gameObject.SetActive (true);
}
public void HideTryAgainButton(){
buttonTryAgain.transform.gameObject.SetActive (false);
}
public void UpdatePaymentText(string stringPayMentText){
paymentThinkingText.text = stringPayMentText;
}
public void ShowThanksButton(){
bThanksButton.transform.gameObject.SetActive (true);
}
public void RestartApp(){
SceneManager.LoadScene ("Login");
}
}