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3d_iso.rs
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3d_iso.rs
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use bevy::prelude::*;
use bevy_ecs_tilemap::prelude::*;
mod helpers;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let map_handle = helpers::tiled::TiledMapHandle(asset_server.load("iso_map.tmx"));
commands.spawn(helpers::tiled::TiledMapBundle {
tiled_map: map_handle,
render_settings: TilemapRenderSettings {
// Map size is 12x12 so we'll have render chunks that are:
// 12 tiles wide and 1 tile tall.
render_chunk_size: UVec2::new(3, 1),
y_sort: true,
},
..Default::default()
});
}
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("3D Isometric Example"),
..Default::default()
}),
..default()
})
.set(ImagePlugin::default_nearest()),
)
.add_plugins((TilemapPlugin, helpers::tiled::TiledMapPlugin))
.add_systems(Startup, startup)
.add_systems(Update, helpers::camera::movement)
.run();
}