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bouncers.project.gmx
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bouncers.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<datafiles number="2" name="datafiles">
<datafile>
<name>base_genome.json</name>
<exists>-1</exists>
<size>90</size>
<exportAction>2</exportAction>
<exportDir></exportDir>
<overwrite>0</overwrite>
<freeData>-1</freeData>
<removeEnd>0</removeEnd>
<store>0</store>
<ConfigOptions>
<Config name="Default">
<CopyToMask>9223372036854775807</CopyToMask>
</Config>
</ConfigOptions>
<filename>base_genome.json</filename>
</datafile>
</datafiles>
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\bouncer_spr</sprite>
<sprite>sprites\wall_spr</sprite>
<sprite>sprites\chaser_spr</sprite>
<sprite>sprites\chaser_2_spr</sprite>
<sprite>sprites\tail_spr_old</sprite>
<sprite>sprites\tail_spr</sprite>
<sprite>sprites\feeder_spr</sprite>
<sprite>sprites\pixel_spr</sprite>
<sprite>sprites\camera_spr</sprite>
</sprites>
<backgrounds name="background">
<background>background\Bubbles</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<scripts name="file_handling">
<script>scripts\file_text_read_all.gml</script>
</scripts>
<scripts name="fixtures">
<script>scripts\get_food_fixture.gml</script>
<script>scripts\create_triangle_fix.gml</script>
<script>scripts\create_skew_traingle_fix.gml</script>
<script>scripts\create_polygon_fix.gml</script>
</scripts>
<scripts name="numeric">
<script>scripts\rand_norm.gml</script>
<script>scripts\color_similarity.gml</script>
<script>scripts\normalize_degrees.gml</script>
</scripts>
<scripts name="genome">
<script>scripts\base_phenotype.gml</script>
</scripts>
<scripts name="drawing">
<script>scripts\draw_rectangle_fast.gml</script>
</scripts>
<scripts name="geometry">
<script>scripts\rotate_point.gml</script>
<script>scripts\sort_clockwise_and_center.gml</script>
<script>scripts\mirror_point.gml</script>
<scripts name="triangle">
<script>scripts\triangle_perimeter.gml</script>
<script>scripts\triangle_inradius.gml</script>
<script>scripts\triangle_area.gml</script>
<script>scripts\triangle_incenter.gml</script>
<script>scripts\triangle_side_lengths.gml</script>
<script>scripts\triangle_centroid.gml</script>
<script>scripts\inner_angles.gml</script>
<scripts name="creation">
<script>scripts\random_triangle.gml</script>
<script>scripts\mutate_triangle.gml</script>
</scripts>
</scripts>
<scripts name="creature">
<script>scripts\tail_coord.gml</script>
</scripts>
</scripts>
<scripts name="tests">
<scripts name="geometry">
<scripts name="triangle">
<script>scripts\triangle_area_test.gml</script>
<script>scripts\triangle_incenter_test.gml</script>
<script>scripts\triangle_side_lengths_test.gml</script>
<script>scripts\rotate_point_test.gml</script>
<script>scripts\inner_angles_test.gml</script>
</scripts>
<scripts name="creature">
<script>scripts\tail_coord_test.gml</script>
</scripts>
</scripts>
</scripts>
<scripts name="chaser">
<script>scripts\select_target.gml</script>
<script>scripts\clicked_chaser.gml</script>
</scripts>
<scripts name="instance">
<script>scripts\random_instance.gml</script>
</scripts>
</scripts>
<objects name="objects">
<object>objects\bouncer_obj</object>
<object>objects\wall_obj</object>
<object>objects\control_obj</object>
<object>objects\static_parent_obj</object>
<object>objects\dynamic_parent_obj</object>
<object>objects\chaser_obj</object>
<object>objects\food_obj</object>
<object>objects\feeder_obj</object>
<object>objects\diffusion_control_obj</object>
<object>objects\debugger_obj</object>
<object>objects\camera_obj</object>
</objects>
<rooms name="rooms">
<room>rooms\camera_tank</room>
<room>rooms\fish_tank</room>
<room>rooms\giant_camera_tank</room>
<room>rooms\diffusion_test</room>
<room>rooms\big_tank</room>
<room>rooms\debugger</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>