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efficient rendering on a renderfarm #1039
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So you want to compute chunks 1-5 on renderfarm1 and chunks 6-10 on renderfarm2? Computing nodes in parallel should be possible, if their dependencies to other nodes allow it. (There is a new PR that has a screenshot demonstrating a render farm task manager #612) Would you be so kind to share the details on your (CGRU / AFANASY) setup? It would be a great addition to the documentation. |
=), this could help, And yes I can share the setup details for the CGRU/Afanasy render farm, when I finished. |
You could create a new wiki page here https://github.com/alicevision/meshroom/wiki |
I started a draft here https://github.com/alicevision/meshroom/wiki/Renderfarm-submitters |
@FaRin27 how do you do? |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
@FaRin27 It would be great to read your experience on the CGRU / AFANASY setup |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
This issue is closed due to inactivity. Feel free to re-open if new information is available. |
Sry for my English, it's not the best, but I hope you can understand what I want.
Describe the problem
I want to use Meshroom more efficiently on the render farm (CGRU / AFANASY).
I know how to send a Job to the Farm so that it start and produce the correct result.
(I use the command line wit Meshroom_photogrammetry ...)
At the moment exact one Render-Node compute one node of the Meshroom-Graph.
Is there a way that two or more render-node compute one node from the Meshroom-Graph?
For example:
Didn't found anything and have no more Idea where else I could look
Screenshots
Dataset
Log
Desktop (please complete the following and other pertinent information):
Additional context
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