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[Meshing] Code refactoring #667
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Mesh keeps uvCoords, normals, pointsVisibilities,.. attributes
Remove function arguments which became redundant (knowing Mesh has new attributes)
First "level" of pointer removed !
override sizeOfStaticVector for object (instead of pointer)
use simple objects inside functions (instead of declaring & deleting pointers) and use references
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Description
Reformating mesh code. Remove useless pointers, improve code readibility