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FSharpBuild.Directory.Build.props
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FSharpBuild.Directory.Build.props
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<Project>
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<Import Project="eng\targets\Settings.props" />
<PropertyGroup>
<BUILD_IN_FSHARP_REPOSITORY>true</BUILD_IN_FSHARP_REPOSITORY>
</PropertyGroup>
<!-- directory locations -->
<PropertyGroup Condition="'$(OS)' != 'Unix' and '$(DisableAutoSetFscCompilerPath)' != 'true' and '$(Configuration)' != 'Proto' and '$(DOTNET_HOST_PATH)' != ''">
<DisableAutoSetFscCompilerPath>true</DisableAutoSetFscCompilerPath>
</PropertyGroup>
<PropertyGroup>
<FSharpSourcesRoot>$(RepoRoot)src</FSharpSourcesRoot>
<FSharpTestsRoot>$(RepoRoot)tests</FSharpTestsRoot>
<SymStoreDirectory>$(ArtifactsDir)\SymStore</SymStoreDirectory>
<ProtoOutputPath>$(ArtifactsDir)\Bootstrap</ProtoOutputPath>
<ValueTupleImplicitPackageVersion>4.4.0</ValueTupleImplicitPackageVersion>
<WarningsAsErrors>1182;0025;$(WarningsAsErrors)</WarningsAsErrors>
<OtherFlags>$(OtherFlags) --nowarn:3384</OtherFlags>
</PropertyGroup>
<!-- nuget -->
<PropertyGroup>
<PackageIconFullPath>$(MSBuildThisFileDirectory)icon.png</PackageIconFullPath>
<!-- Point to artifacts folder as an additional nuget package source -->
<RestoreAdditionalProjectSources Condition = "Exists('$(ArtifactsPackagesDir)') and '$(RestoreAdditionalProjectSources)' != ''">$(RestoreAdditionalProjectSources);$(ArtifactsPackagesDir)</RestoreAdditionalProjectSources>
<RestoreAdditionalProjectSources Condition = "Exists('$(ArtifactsPackagesDir)') and '$(RestoreAdditionalProjectSources)' == ''">$(ArtifactsPackagesDir)</RestoreAdditionalProjectSources>
<!-- default NuGet package restore location -->
<NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == ''">$(NUGET_PACKAGES)</NuGetPackageRoot>
<NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == '' AND '$(OS)' == 'Windows_NT'">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == '' AND '$(OS)' != 'Windows_NT'">$(HOME)/.nuget/packages/</NuGetPackageRoot>
<!-- ensure there is a trailing slash -->
<NuGetPackageRoot Condition="!HasTrailingSlash('$(NuGetPackageRoot)') AND '$(OS)' == 'Windows_NT'">$(NuGetPackageRoot)\</NuGetPackageRoot>
<NuGetPackageRoot Condition="!HasTrailingSlash('$(NuGetPackageRoot)') AND '$(OS)' != 'Windows_NT'">$(NuGetPackageRoot)/</NuGetPackageRoot>
<!-- ensure all NuGet packages come from the `$(NuGetPackageRoot)` variable -->
<DisableImplicitNuGetFallbackFolder>true</DisableImplicitNuGetFallbackFolder>
</PropertyGroup>
<!-- signing -->
<PropertyGroup>
<StrongNameKeyId>Microsoft</StrongNameKeyId>
</PropertyGroup>
<PropertyGroup Condition="'$(MonoPackaging)' == 'true'">
<AssemblyOriginatorKeyFile>$(FSharpSourcesRoot)\fsharp\test.snk</AssemblyOriginatorKeyFile>
<DelaySign>false</DelaySign>
<DefineConstants>STRONG_NAME_FSHARP_COMPILER_WITH_TEST_KEY;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<!-- localization -->
<PropertyGroup>
<EnableXlfLocalization Condition="'$(EnableXlfLocalization)' == '' AND ('$(Configuration)' == 'Proto' OR '$(MonoPackaging)' == 'true')">false</EnableXlfLocalization>
<UpdateXlfOnBuild Condition="'$(CI)' != '1'">true</UpdateXlfOnBuild>
</PropertyGroup>
<!-- source build -->
<PropertyGroup Condition="'$(DotNetBuildFromSource)' == 'true' OR '$(ArcadeBuildFromSource)' == 'true'">
<PublishWindowsPdb>false</PublishWindowsPdb>
</PropertyGroup>
<!-- other -->
<PropertyGroup>
<NoWarn Condition="'$(Language)' == 'F#'">$(NoWarn);FS2003</NoWarn><!-- warning when AssemblyInformationalVersion looks like '1.2.3-dev' -->
<NoCompilerStandardLib>true</NoCompilerStandardLib><!-- necessary for resource generation using csc.exe -->
<DebugType>embedded</DebugType>
<MicroBuildAssemblyFileLanguage>fs</MicroBuildAssemblyFileLanguage>
<UseStandardResourceNames>false</UseStandardResourceNames>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(OS)' == 'Unix'">
<DefineConstants>$(DefineConstants);TESTING_ON_LINUX</DefineConstants>
</PropertyGroup>
<!-- SDK targets override -->
<PropertyGroup Condition="'$(Configuration)' != 'Proto' AND '$(DisableCompilerRedirection)'!='true' AND Exists('$(ProtoOutputPath)')">
<FSharpTargetsPath>$(ProtoOutputPath)\fsc\Microsoft.FSharp.Targets</FSharpTargetsPath>
<FSharpPropsShim>$(ProtoOutputPath)\fsc\Microsoft.FSharp.NetSdk.props</FSharpPropsShim>
<FSharpTargetsShim>$(ProtoOutputPath)\fsc\Microsoft.FSharp.NetSdk.targets</FSharpTargetsShim>
<FSharpOverridesTargetsShim>$(ProtoOutputPath)\fsc\Microsoft.FSharp.Overrides.NetSdk.targets</FSharpOverridesTargetsShim>
</PropertyGroup>
<!-- use this to enable good debugging in the Proto bootstrap compiler -->
<!-- You'll have to remove it to get the actual compiler bo build because optimization is needed for some large methods -->
<!--
<PropertyGroup Condition="'$(Configuration)' == 'Proto'">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<Tailcalls>true</Tailcalls>
</PropertyGroup>
-->
</Project>