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This is a fantastic library. I have two questions
I've added a custom type as follows for SceneKit's SCNVector3
Tweener.addType( toType:{ values in return SCNVector3(x:Float(values[0]), y:Float(values[1]), z:Float(values[2])) }, toArray:{ point in return point.buffer() } )
I'm trying to figure out how I can do an orbit tween between 2 SCNVector3 points. Is there anyway to customize this? Specifically I'm trying to orbit
from: SCNVector3
to: SCNVector3
radius: CGFloat
origin: SCVector3
.easeInOut
Is there anyway to tween via a custom 3D bezier path in SceneKit?
The text was updated successfully, but these errors were encountered:
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This is a fantastic library. I have two questions
Question 1
I've added a custom type as follows for SceneKit's SCNVector3
I'm trying to figure out how I can do an orbit tween between 2 SCNVector3 points. Is there anyway to customize this? Specifically I'm trying to orbit
from: SCNVector3
to: SCNVector3
radius: CGFloat
origin: SCVector3
But also have the built in
.easeInOut
animation behaviorQuestion 2
Is there anyway to tween via a custom 3D bezier path in SceneKit?
The text was updated successfully, but these errors were encountered: