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(Linux) Error during execution: programReturnStackPushValue: Stack overflow. #339

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masters2k1 opened this issue Dec 14, 2023 · 1 comment

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@masters2k1
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Hi first of all let say thank you for this glorious software project!

Actually with a patched critter-file to re enable the fun for the game in german version closely to the end the game crashes once I want to go back to san francisco coming from Dr. Wong. I am not aware if this is related due to wrong configuration as I was not able to make the music work. Further a Segfault always arises after Marcus sould be able to join the team, but once I talk to him again, it crashes.

Would be really nice if someone could provide some help to find out what's going wrong there. I will add the log from CMDLINE may be it helps.

INFO:
Fade time is 985
Fade steps are 42
INFO: Chi squared is 30.872500, P = 4000.000000 at 0.05
INFO: Sequence is random, 95% confidence.
INFO: Reading SNDLIST.LST Sound FX Count: 1361
INFO: >gsound_init
INFO: >initMovie
INFO: >gmovie_init
INFO: >moviefx_init
INFO: >art_init
INFO: >tile_init
INFO: >obj_init
INFO: >cycle_init
INFO: >intface_init
INFO: >iso_init
INFO: >gmouse_init
INFO: >proto_init
INFO: >anim_init
INFO: >scr_init
INFO: >game_load_info
INFO: >scr_game_init
INFO: >wmWorldMap_init
INFO: >CharEditInit
INFO: >pip_init
INFO: >InitLoadSave
INFO: >gdialog_init
INFO: >combat_init
INFO: >automap_init
INFO: >message_init
INFO: >message_load
INFO: >scr_disable
INFO: >init_options_menu
INFO: >endgameDeathEndingInit
INFO:
Playing movie: iplogo.mve
INFO: Direct
INFO: Playing at (0, 0)
INFO: not scaled
INFO: Movie aborted
INFO: Frames 9, dropped 0
INFO:
Playing movie: intro.mve
INFO: Opening subtitle file text\german\cuts\intro.SVE
INFO: Read 17 subtitles
INFO: Direct
INFO: Playing at (0, 0)
INFO: not scaled
INFO: Movie aborted
INFO: Frames 9, dropped 0
INFO:
Playing movie: credits.mve
INFO: Opening subtitle file text\german\cuts\credits.SVE
INFO: subtitle: couldn't parse
INFO: Read 35 subtitles
INFO: Direct
INFO: Playing at (0, 0)
INFO: not scaled
INFO: Movie aborted
INFO: Frames 29, dropped 0
INFO: Filename SAVEGAME\SLOT01\SAVE.DAT
INFO: Filename SAVEGAME\SLOT01\SAVE.DAT
INFO: Filename SAVEGAME\SLOT01\SAVE.DAT
INFO:
LOADSAVE: Load name: fight2
INFO: LOADSAVE: Load file header size read: 30051 bytes.
INFO:
Scripts: [Game Reset]
INFO: LOADSAVE: Load function #0 data size read: 0 bytes.
INFO: LOADSAVE: Load function #1 data size read: 4 bytes.
INFO: LOADSAVE: Load function #2 data size read: 2784 bytes.
INFO: LOADSAVE: in SlotMap2Game
INFO:
MAP: Loading SAVED map.
INFO:
INFO: [Party Member 0]: None
INFO:
Gsound: playing ambient map sfx: blank
INFO: LOADSAVE: Load function #3 data size read: 825 bytes.
INFO: LOADSAVE: Load function #4 data size read: 2784 bytes.
INFO: LOADSAVE: Load function #5 data size read: 5204 bytes.
INFO: LOADSAVE: Load function #6 data size read: 376 bytes.
INFO: LOADSAVE: Load function #7 data size read: 76 bytes.
INFO: LOADSAVE: Load function #8 data size read: 16 bytes.
INFO: LOADSAVE: Load function #9 data size read: 0 bytes.
INFO: LOADSAVE: Load function #10 data size read: 12376 bytes.
INFO: LOADSAVE: Load function #11 data size read: 4 bytes.
INFO: LOADSAVE: Load function #12 data size read: 3240 bytes.
INFO: LOADSAVE: Load function #13 data size read: 20 bytes.
INFO: LOADSAVE: Load function #14 data size read: 0 bytes.
INFO: LOADSAVE: Load function #15 data size read: 8 bytes.
INFO: LOADSAVE: Load function #16 data size read: 4 bytes.
INFO: LOADSAVE: Load function #17 data size read: 80 bytes.
INFO: LOADSAVE: Load function #18 data size read: 5 bytes.
INFO: LOADSAVE: Load function #19 data size read: 9516 bytes.
INFO: LOADSAVE: Load function #20 data size read: 0 bytes.
INFO: LOADSAVE: Load function #21 data size read: 17 bytes.
INFO: LOADSAVE: Load function #22 data size read: 216 bytes.
INFO:

PM: Cassidy
INFO:
PM: Hirn-Bot
INFO:
PM: Vic
INFO:
PM: Bess
INFO:
PM: Kofferraum
INFO:
Total Critter Count: 69

INFO: LOADSAVE: Load function #23 data size read: 328 bytes.
INFO: LOADSAVE: Load function #24 data size read: 3128 bytes.
INFO: LOADSAVE: Load function #25 data size read: 16 bytes.
INFO:
WorldMap Error: Couldn't start map Music!
INFO: LOADSAVE: Load function #26 data size read: 0 bytes.
INFO: LOADSAVE: Total load data read: 71078 bytes.
INFO: Filename SAVEGAME\SLOT01\SAVE.DAT
INFO: Filename SAVEGAME\SLOT03\SAVE.DAT
INFO: Filename SAVEGAME\SLOT03\SAVE.DAT
INFO: Filename SAVEGAME\SLOT03\SAVE.DAT
INFO:
LOADSAVE: Backing up save slot files..
INFO:
LOADSAVE: 70 map files backed up.
INFO:
LOADSAVE: Save name: SAVEGAME\SLOT03\SAVE.DAT
INFO: LOADSAVE: Save function #0 data size written: 0 bytes.
INFO: LOADSAVE: Save function #1 data size written: 4 bytes.
INFO: LOADSAVE: Save function #2 data size written: 2784 bytes.
INFO:
Saving ".SAV" map.
INFO: SFCHINA.SAV saved.
INFO:
AUTOMAP: Saving AutoMap DB index 137, level 0
INFO: LOADSAVE: Save function #3 data size written: 825 bytes.
INFO: LOADSAVE: Save function #4 data size written: 2784 bytes.
INFO: LOADSAVE: Save function #5 data size written: 4616 bytes.
INFO: LOADSAVE: Save function #6 data size written: 376 bytes.
INFO: LOADSAVE: Save function #7 data size written: 76 bytes.
INFO: LOADSAVE: Save function #8 data size written: 16 bytes.
INFO: LOADSAVE: Save function #9 data size written: 0 bytes.
INFO: LOADSAVE: Save function #10 data size written: 12376 bytes.
INFO: LOADSAVE: Save function #11 data size written: 4 bytes.
INFO: LOADSAVE: Save function #12 data size written: 3240 bytes.
INFO: LOADSAVE: Save function #13 data size written: 20 bytes.
INFO: LOADSAVE: Save function #14 data size written: 0 bytes.
INFO: LOADSAVE: Save function #15 data size written: 8 bytes.
INFO: LOADSAVE: Save function #16 data size written: 4 bytes.
INFO: LOADSAVE: Save function #17 data size written: 80 bytes.
INFO: LOADSAVE: Save function #18 data size written: 5 bytes.
INFO: LOADSAVE: Save function #19 data size written: 9516 bytes.
INFO: LOADSAVE: Save function #20 data size written: 0 bytes.
INFO: LOADSAVE: Save function #21 data size written: 17 bytes.
INFO: LOADSAVE: Save function #22 data size written: 216 bytes.
INFO: LOADSAVE: Save function #23 data size written: 328 bytes.
INFO: LOADSAVE: Save function #24 data size written: 3672 bytes.
INFO: LOADSAVE: Save function #25 data size written: 16 bytes.
INFO: LOADSAVE: Save function #26 data size written: 0 bytes.
INFO: LOADSAVE: Total save data written: 71034 bytes.
INFO:
MAP: Loading SAVED map.
INFO:
Saving ".SAV" map.
INFO: SFCHINA.SAV saved.
INFO:
AUTOMAP: Saving AutoMap DB index 137, level 0
INFO:
INFO: [Party Member 0]: Tarzan
INFO: [Party Member 1]: Kofferraum
INFO: [Party Member 2]: Bess
INFO: [Party Member 3]: Cassidy
INFO: [Party Member 4]: Vic
INFO: [Party Member 5]: Hirn-Bot
INFO:

PM: Vic
INFO:
PM: Cassidy
INFO:
PM: Hirn-Bot
INFO:
PM: Bess
INFO:
PM: Kofferraum
INFO:
Total Critter Count: 24

INFO:
WorldMap Error: Couldn't start map Music!
INFO:
WorldMap Error: Couldn't start map Music!
INFO:
MAP: Loading SAVED map.
INFO:
Saving ".SAV" map.
INFO: SFCHINA2.SAV saved.
INFO:
AUTOMAP: Saving AutoMap DB index 148, level 0
INFO:
Error during execution: programReturnStackPushValue: Stack overflow.
INFO: No current script
Speicherzugriffsfehler (Speicherabzug geschrieben)

@masters2k1
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Hi as fallout fanboy and developer I decided to find out what goes wrong. So I cloned the repo fixed a missing include of SDL.h recompiled and started the executable. BAM, sound works no crash at the same location. A lot of things I were fearful of given a look seemed to be fixed in the repo.

So again I have to highlight that it looks to me that very good work was done. Even compiling was no pain. So my point of view it would be fair to set the issue to obsolete. But I would also suggest to update the official released version to V1.3 as it seems like that a bunch of issues were fixed from the past to today?

Anyway thanks a lot for everything

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