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godot headless linux build crash at library load #108
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todo :
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I can't reproduce the issue using the latest release: https://github.com/alessandrofama/wwise-godot-integration/releases/tag/2.0.4-Wwise2023.1-Godot4.2. It is compatible with Godot 4.3. Would you be able to upgrade and check if it works for you (please remember to back up your project or use version control)? Just replace the addons/Wwise directory with the one you downloaded. My reproduction steps:
You don't have to call |
Thanks, will try before the end of the week and post the result :) |
Wwise integration version
44a3e50
System information
Ubuntu, latest stable
Issue description
A linux build, launched in headless mode crash while loading the library binary :
if you remove the .so file (either in debug or release mode) the game don't crash :
Note : I reproduced the error with a minimal hello world godot project provided and my local wsl terminal, but i encountered the bug on a true linux server while testing an otherwise functionnal game server with a true soundbank :)
I think I used the build from commit 44a3e50 and not latest stable release (the game run on meta quest and need android support), will check tomorrow
Steps to reproduce
optionnal : remove libwwise.linux.template_debug.so file, relaunch with same argument, the 'game' works.
Minimal reproduction project
godot_wwise_linux_crash.zip
sorry you need to manually add wwise in the addon folder
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