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Failing unit tests for SGDSolver #39
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Yes, the solver is a work in progress. @aidangomez may know more but I'll have a look when I get a chance. |
I don't get any errors running on master. 😕 |
@Aleph7 OK, I'll take some time to try and narrow down the failure. The only reference I've found to this error on the internet is a bug report for nVidia's Unreal Engine. Let me know if you have any tips on how to isolate problems with Metal or BrainCore. Meanwhile I'll flail around as best I can. |
Here's what I can say so far:
Since |
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I added the |
The unit tests pass on a Mac mini (Late 2012) with an Intel HD Graphics 4000 1536 MB GPU. I'd be interested in knowing what GPU you are using. I've posted a question about how to debug this on the Apple Developer Forums. If I don't make any progress in the next few days, I'll open a support incident with Apple. |
I have a MacBook Pro 2016 with Radeon Pro 460 4096 MB |
I realize that your SGDSolver class in version 0.4.0 is probably a work in progress since it is not documented, but I decided to try it anyway. In my own code using that class, I got hundreds of identical console errors during training:
I decided to run the BrainCore unit tests, and discovered that they are getting the same console errors. The unit test failures are:
I'm running on a retina MacBook Pro Late 2013. The graphics card which Metal is presumably using is a NVIDIA GeForce GT 750M 2048 MB. Let me know if I can do any debugging or provide more information.
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