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types.go
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// Copyright (c) 2024 Alan Beebe [www.alanbeebe.com]
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// Created: October 18, 2024
package websocket
import (
"context"
"sync"
"github.com/gorilla/websocket"
)
// Define constants for different message types
type MessageType int
const (
TextMessage MessageType = 1 // Text message (e.g., JSON, plain text)
BinaryMessage MessageType = 2 // Binary message (e.g., images, files)
CloseMessage MessageType = 8 // Close connection request
PingMessage MessageType = 9 // Ping to check connection
PongMessage MessageType = 10 // Pong response to a ping
)
// WebSocket manages the lifecycle and communication of a WebSocket connection
type WebSocket struct {
Context context.Context // Context for managing lifecycle
Cancel context.CancelFunc // Function to cancel context
Connected chan bool // Channel for connection status
Disconnected chan error // Channel for disconnect notifications
IncomingMessages chan Message // Channel for received messages
outgoingMessages chan Message // Channel for outgoing messages
closeOnce sync.Once // Ensures close logic runs only once
writeMutex sync.Mutex // Synchronizes writes to the WebSocket connection.
conn *websocket.Conn // Underlying WebSocket connection
}
// Message represents a message sent or received over a WebSocket connection
type Message struct {
Type MessageType // Type of the message (e.g., Text, Binary)
Data []byte // Message payload data
}