Is it possible to build new scenery library with some files exclusion? Or add new scenery faster? #1191
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BattleOverlord
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Not sure if I understand but why not create an add-on linker profile containing all airports. Then let LNM load the scenery library. This step can be done (not required) each time a new airport is added. For flying you can enable or disable whatever airports you have. This won't affect LNM since it keeps all information stored in its own database. |
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First of all I'm not sure if this is Q&A or sharing an idea. I chose up Q&A and hopefully you will understand this question. I will try to make it as brief and clear.
I use a lot of freeware and payware airports,. I use addon linker to de/activate addons quite often. To cut loading times I usually have 20-30 addons loaded (5-10 scenery/airports).
Imagine this scenario:
Is there a way how to not overwrite the "not currently active once already added custom airports"? Or how to exclude it from "refreshing" the scenery because of the Load flight simulator scenery library into littlenavmap database process?
In other words I would like to build new scenery file everytime I add new airportin for the first time, but when I deactivate it I would like to have it still visible in LNAVMAP because when I activate these airports again (for example forementioned Franfkurt and Rome) I would not have to use the Load flight simulator scenery library into littlenavmap database function again. I would like to add new custom airports to that database and once they are in there they would stay there even if I build the database again untill I delete/refresh it manually or cancel some exclusion/exemption.
Hope you understand this idea/question/request. If you would need more explanation in this matter I'll do my best.
Thank you very much.
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