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SimonSayGame.js
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SimonSayGame.js
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let gameSeq =[];
let userSeq =[];
let btns = [ "red", "yellow" , "green", "purple"];
let started = false;
let level = 0;
let h2 =document.querySelector('h2');
//sound effect--------------------------
let endSound = document.querySelector(".endSound");
let gameOverSound = function () {
endSound.play();
}
let btnsSound = document.querySelector(".btnSound")
let btnSound = function () {
btnsSound.play();
}
let sbtnSound = document.querySelector(".sbtnSound")
let startbtnSound = function () {
sbtnSound.play();
}
//start game----------------
let startbtn = document.querySelector(".start");
startbtn.addEventListener("click",function(){
if(started == false){
console.log("game is started");
started = true;
startbtn.innerText = "End";
startbtn.style.backgroundColor = "red"
levelUp();
startbtnSound();
}else{
startbtn.style.backgroundColor = "blue"
startbtn.innerText = "Start";
startbtnSound();
reset()
}
});
//flaxh buttons & level up ----------------------
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(() => {
btn.classList.remove("flash");
}, 200);
}
function userFlash(btn){
btn.classList.add("userFlash");
setTimeout(() => {
btn.classList.remove("userFlash");
}, 200);
btnSound();
}
function levelUp(){
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * 4);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
// console.log(randIdx);
// console.log(randColor);
// console.log(randBtn);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
let currlevel = 0;
function checkAns(idx){
// console.log(`curr level : ${level}`);
if(userSeq[idx]===gameSeq[idx]){
// console.log("same value");
if(userSeq.length == gameSeq.length){
setTimeout(() => levelUp(), 1000);
}
}
else{
h2.innerHTML = `Game Over! Your score was <b>${level}</b> <br>Press Start Button To Start`;
document.querySelector("body").style.backgroundColor = "red";
startbtn.style.backgroundColor = "blue";
gameOverSound();
setTimeout(() => {
document.querySelector("body").style.backgroundColor = "black";
}, 100);
// document.querySelector("body").style.backgroundColor = "red";
setTimeout(() => {
document.querySelector("body").style.backgroundColor = "red";
}, 200);
setTimeout(() => {
document.querySelector("body").style.backgroundColor = "black";
}, 300);
setTimeout(() => {
document.querySelector("body").style.backgroundColor = "red";
}, 400);
setTimeout(() => {
document.querySelector("body").style.backgroundColor = "black";
}, 500);
let highScore = document.querySelector('h1.highscore');
if(currlevel >= level){
highScore.innerText = `Your High Score is ${currlevel}.`;
}else{
highScore.innerText = `Your High Score is ${level}.`;
currlevel = level;
}
reset();
}
}
//button event listeners ------------------------
function btnPress(){
// console.log("btn was pressed");
// console.log(this);
let btn = this;
userFlash(btn);
// let userColor = this.id;
let userColor = this.getAttribute("id");
console.log(userColor);
userSeq.push(userColor);
console.log(userSeq);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll('.btn');
for (const btn of allBtns) {
btn.addEventListener("click",btnPress);
}
function reset(){
started = false;
gameSeq = [];
userSeq = [];
level = 0;
startbtn.innerText = "Start"
// highScore.innerText ="";
}