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moves.json
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{
"special": [
{
"name": "Razor Wind",
"type": "Normal",
"class": "Special",
"pow": 80,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.",
"desc": "In this two turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily."
},
{
"name": "Gust",
"type": "Flying",
"class": "Special",
"pow": 40,
"pp": 35,
"acc": 100,
"effect": "Inflicts regular damage. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.",
"desc": "A gust of wind is whipped up by wings and launched at the target to inflict damage."
},
{
"name": "Sonic Boom",
"type": "Normal",
"class": "Special",
"pow": 0,
"pp": 20,
"acc": 90,
"effect": "Inflicts exactly 20 damage.",
"desc": "The target is hit with a destructive shock wave that always inflicts 20 HP damage."
},
{
"name": "Acid",
"type": "Poison",
"class": "Special",
"pow": 40,
"pp": 30,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat."
},
{
"name": "Ember",
"type": "Fire",
"class": "Special",
"pow": 40,
"pp": 25,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to burn the target.",
"desc": "The target is attacked with small flames. This may also leave the target with a burn."
},
{
"name": "Flamethrower",
"type": "Fire",
"class": "Special",
"pow": 90,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to burn the target.",
"desc": "The target is scorched with an intense blast of fire. This may also leave the target with a burn."
},
{
"name": "Water Gun",
"type": "Water",
"class": "Special",
"pow": 40,
"pp": 25,
"acc": 100,
"effect": "Inflicts regular damage.",
"desc": "The target is blasted with a forceful shot of water."
},
{
"name": "Hydro Pump",
"type": "Water",
"class": "Special",
"pow": 110,
"pp": 5,
"acc": 80,
"effect": "Inflicts regular damage.",
"desc": "The target is blasted by a huge volume of water launched under great pressure."
},
{
"name": "Surf",
"type": "Water",
"class": "Special",
"pow": 90,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power.",
"desc": "The user attacks everything around it by swamping its surroundings with a giant wave."
},
{
"name": "Ice Beam",
"type": "Ice",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to freeze the target.",
"desc": "The target is struck with an icy cold beam of energy. This may also leave the target frozen."
},
{
"name": "Blizzard",
"type": "Ice",
"class": "Special",
"pow": 110,
"pp": 5,
"acc": 70,
"effect": "Inflicts regular damage. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. It also has a (100 accuracy)% chance to break through the protection of protect and detect.",
"desc": "A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen."
},
{
"name": "Psybeam",
"type": "Psychic",
"class": "Special",
"pow": 65,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to confuse the target.",
"desc": "The target is attacked with a peculiar ray. This may also leave the target confused."
},
{
"name": "Bubble Beam",
"type": "Water",
"class": "Special",
"pow": 65,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Speed by one stage.",
"desc": "A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat."
},
{
"name": "Aurora Beam",
"type": "Ice",
"class": "Special",
"pow": 65,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Attack by one stage.",
"desc": "The target is hit with a rainbow colored beam. This may also lower the target’s Attack stat."
},
{
"name": "Hyper Beam",
"type": "Normal",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage. User loses its next turn to \"recharge\", and cannot attack or switch out during that turn.",
"desc": "The target is attacked with a powerful beam. The user can’t move on the next turn."
},
{
"name": "Absorb",
"type": "Grass",
"class": "Special",
"pow": 20,
"pp": 25,
"acc": 100,
"effect": "Inflicts regular damage. Drains half the damage inflicted to heal the user.",
"desc": "A nutrient draining attack. The user’s HP is restored by half the damage taken by the target."
},
{
"name": "Mega Drain",
"type": "Grass",
"class": "Special",
"pow": 40,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Drains half the damage inflicted to heal the user.",
"desc": "A nutrient draining attack. The user’s HP is restored by half the damage taken by the target."
},
{
"name": "Solar Beam",
"type": "Grass",
"class": "Special",
"pow": 120,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.",
"desc": "In this two turn attack, the user gathers light, then blasts a bundled beam on the next turn."
},
{
"name": "Petal Dance",
"type": "Grass",
"class": "Special",
"pow": 120,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. safeguard does not protect against the confusion from this move.",
"desc": "The user attacks the target by scattering petals for two to three turns. The user then becomes confused."
},
{
"name": "Dragon Rage",
"type": "Dragon",
"class": "Special",
"pow": 0,
"pp": 10,
"acc": 100,
"effect": "Inflicts exactly 40 damage.",
"desc": "This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage."
},
{
"name": "Fire Spin",
"type": "Fire",
"class": "Special",
"pow": 35,
"pp": 15,
"acc": 85,
"effect": "Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.",
"desc": "The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
},
{
"name": "Thunder Shock",
"type": "Electric",
"class": "Special",
"pow": 40,
"pp": 30,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to paralyze the target.",
"desc": "A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis."
},
{
"name": "Thunderbolt",
"type": "Electric",
"class": "Special",
"pow": 90,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to paralyze the target.",
"desc": "A strong electric blast crashes down on the target. This may also leave the target with paralysis."
},
{
"name": "Thunder",
"type": "Electric",
"class": "Special",
"pow": 110,
"pp": 10,
"acc": 70,
"effect": "Inflicts regular damage. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. It also has a (100 accuracy)% chance to break through the protection of protect and detect. During sunny day, this move has 50% accuracy.",
"desc": "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis."
},
{
"name": "Confusion",
"type": "Psychic",
"class": "Special",
"pow": 50,
"pp": 25,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to confuse the target.",
"desc": "The target is hit by a weak telekinetic force. This may also confuse the target."
},
{
"name": "Psychic",
"type": "Psychic",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat."
},
{
"name": "Night Shade",
"type": "Ghost",
"class": "Special",
"pow": 0,
"pp": 15,
"acc": 100,
"effect": "Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored.",
"desc": "The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level."
},
{
"name": "Smog",
"type": "Poison",
"class": "Special",
"pow": 30,
"pp": 20,
"acc": 70,
"effect": "Inflicts regular damage. Has a 40% chance to poison the target.",
"desc": "The target is attacked with a discharge of filthy gases. This may also poison the target."
},
{
"name": "Sludge",
"type": "Poison",
"class": "Special",
"pow": 65,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 30% chance to poison the target.",
"desc": "Unsanitary sludge is hurled at the target. This may also poison the target."
},
{
"name": "Fire Blast",
"type": "Fire",
"class": "Special",
"pow": 110,
"pp": 5,
"acc": 85,
"effect": "Inflicts regular damage. Has a 10% chance to burn the target.",
"desc": "The target is attacked with an intense blast of all consuming fire. This may also leave the target with a burn."
},
{
"name": "Swift",
"type": "Normal",
"class": "Special",
"pow": 60,
"pp": 20,
"acc": 0,
"effect": "Inflicts regular damage. Ignores accuracy and evasion modifiers.",
"desc": "Star shaped rays are shot at the opposing Pokémon. This attack never misses."
},
{
"name": "Dream Eater",
"type": "Psychic",
"class": "Special",
"pow": 100,
"pp": 15,
"acc": 100,
"effect": "Fails if not used on a sleeping Pokémon. Inflicts regular damage. Drains half the damage inflicted to heal the user.",
"desc": "The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP."
},
{
"name": "Bubble",
"type": "Water",
"class": "Special",
"pow": 40,
"pp": 30,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Speed by one stage.",
"desc": "A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat."
},
{
"name": "Psywave",
"type": "Psychic",
"class": "Special",
"pow": 0,
"pp": 15,
"acc": 100,
"effect": "Inflicts typeless damage between 50% and 150% of the user's level, selected at random in increments of 10%.",
"desc": "The target is attacked with an odd psychic wave. The attack varies in intensity."
},
{
"name": "Tri Attack",
"type": "Normal",
"class": "Special",
"pow": 80,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.",
"desc": "The user strikes with a simultaneous three beam attack. May also burn, freeze, or paralyze the target."
},
{
"name": "Snore",
"type": "Normal",
"class": "Special",
"pow": 50,
"pp": 15,
"acc": 100,
"effect": "Only usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.",
"desc": "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch."
},
{
"name": "Aeroblast",
"type": "Flying",
"class": "Special",
"pow": 100,
"pp": 5,
"acc": 95,
"effect": "Inflicts regular damage. User's critical hit rate is one level higher when using this move.",
"desc": "A vortex of air is shot at the target to inflict damage. Critical hits land more easily."
},
{
"name": "Powder Snow",
"type": "Ice",
"class": "Special",
"pow": 40,
"pp": 25,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to freeze the target.",
"desc": "The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon."
},
{
"name": "Sludge Bomb",
"type": "Poison",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 30% chance to poison the target.",
"desc": "Unsanitary sludge is hurled at the target. This may also poison the target."
},
{
"name": "Mud Slap",
"type": "Ground",
"class": "Special",
"pow": 20,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 100% chance to lower the target's accuracy by one stage.",
"desc": "The user hurls mud in the target’s face to inflict damage and lower its accuracy."
},
{
"name": "Octazooka",
"type": "Water",
"class": "Special",
"pow": 65,
"pp": 10,
"acc": 85,
"effect": "Inflicts regular damage. Has a 50% chance to lower the target's accuracy by one stage.",
"desc": "The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy."
},
{
"name": "Zap Cannon",
"type": "Electric",
"class": "Special",
"pow": 120,
"pp": 5,
"acc": 50,
"effect": "Inflicts regular damage. Has a 100% chance to paralyze the target.",
"desc": "The user fires an electric blast like a cannon to inflict damage and cause paralysis."
},
{
"name": "Icy Wind",
"type": "Ice",
"class": "Special",
"pow": 55,
"pp": 15,
"acc": 95,
"effect": "Inflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.",
"desc": "The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats."
},
{
"name": "Giga Drain",
"type": "Grass",
"class": "Special",
"pow": 75,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Drains half the damage inflicted to heal the user.",
"desc": "A nutrient draining attack. The user’s HP is restored by half the damage taken by the target."
},
{
"name": "Dragon Breath",
"type": "Dragon",
"class": "Special",
"pow": 60,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 30% chance to paralyze the target.",
"desc": "The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis."
},
{
"name": "Hidden Power",
"type": "Normal",
"class": "Special",
"pow": 60,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type : | 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.",
"desc": "A unique attack that varies in type depending on the Pokémon using it."
},
{
"name": "Twister",
"type": "Dragon",
"class": "Special",
"pow": 40,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 20% chance to make each target flinch. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.",
"desc": "The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch."
},
{
"name": "Mirror Coat",
"type": "Psychic",
"class": "Special",
"pow": 0,
"pp": 20,
"acc": 100,
"effect": "Targets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will fail. Type immunity applies, but other type effects are ignored. This move cannot be copied by mirror move, nor selected by assist or metronome.",
"desc": "A retaliation move that counters any special attack, inflicting double the damage taken."
},
{
"name": "Ancient Power",
"type": "Rock",
"class": "Special",
"pow": 60,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.",
"desc": "The user attacks with a prehistoric power. This may also raise all the user’s stats at once."
},
{
"name": "Shadow Ball",
"type": "Ghost",
"class": "Special",
"pow": 80,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 20% chance to lower the target's Special Defense by one stage.",
"desc": "The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat."
},
{
"name": "Future Sight",
"type": "Psychic",
"class": "Special",
"pow": 120,
"pp": 10,
"acc": 100,
"effect": "Inflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through wonder guard. If the target is protected by protect or detect on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores endure and focus sash. This move cannot be copied by mirror move.",
"desc": "Two turns after this move is used, a hunk of psychic energy attacks the target."
},
{
"name": "Whirlpool",
"type": "Water",
"class": "Special",
"pow": 35,
"pp": 15,
"acc": 85,
"effect": "Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.",
"desc": "The user traps the target in a violent swirling whirlpool for four to five turns."
},
{
"name": "Uproar",
"type": "Normal",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the field wake up, and none can fall to sleep until the lock in ends. Pokémon cannot use rest during this effect. This move cannot be selected by sleep talk.",
"desc": "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep."
},
{
"name": "Spit Up",
"type": "Normal",
"class": "Special",
"pow": 0,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Power is equal to 100 times the amount of energy stored by stockpile. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by mirror move.",
"desc": "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power."
},
{
"name": "Heat Wave",
"type": "Fire",
"class": "Special",
"pow": 95,
"pp": 10,
"acc": 90,
"effect": "Inflicts regular damage. Has a 10% chance to burn the target.",
"desc": "The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn."
},
{
"name": "Eruption",
"type": "Fire",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Power increases with the user's remaining HP and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP.",
"desc": "The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power."
},
{
"name": "Luster Purge",
"type": "Psychic",
"class": "Special",
"pow": 70,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Has a 50% chance to lower the target's Special Defense by one stage.",
"desc": "The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat."
},
{
"name": "Mist Ball",
"type": "Psychic",
"class": "Special",
"pow": 70,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Has a 50% chance to lower the target's Special Attack by one stage.",
"desc": "A mist like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat."
},
{
"name": "Hyper Voice",
"type": "Normal",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage.",
"desc": "The user lets loose a horribly echoing shout with the power to inflict damage."
},
{
"name": "Blast Burn",
"type": "Fire",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage. User loses its next turn to \"recharge\", and cannot attack or switch out during that turn.",
"desc": "The target is razed by a fiery explosion. The user can’t move on the next turn."
},
{
"name": "Hydro Cannon",
"type": "Water",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage. User loses its next turn to \"recharge\", and cannot attack or switch out during that turn.",
"desc": "The target is hit with a watery blast. The user can’t move on the next turn."
},
{
"name": "Weather Ball",
"type": "Normal",
"class": "Special",
"pow": 50,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. shadow sky is typeless for the purposes of this move.",
"desc": "This attack move varies in power and type depending on the weather."
},
{
"name": "Air Cutter",
"type": "Flying",
"class": "Special",
"pow": 60,
"pp": 25,
"acc": 95,
"effect": "Inflicts regular damage. User's critical hit rate is one level higher when using this move.",
"desc": "The user launches razor like wind to slash the opposing Pokémon. Critical hits land more easily."
},
{
"name": "Overheat",
"type": "Fire",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage, then lowers the user's Special Attack by two stages.",
"desc": "The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat."
},
{
"name": "Silver Wind",
"type": "Bug",
"class": "Special",
"pow": 60,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to raise all of the user's stats one stage.",
"desc": "The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats."
},
{
"name": "Water Spout",
"type": "Water",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Power increases with the user's remaining HP and is given by `150 * HP / max HP`, to a maximum of 150 when the user has full HP.",
"desc": "The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power."
},
{
"name": "Signal Beam",
"type": "Bug",
"class": "Special",
"pow": 75,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to confuse the target.",
"desc": "The user attacks with a sinister beam of light. This may also confuse the target."
},
{
"name": "Extrasensory",
"type": "Psychic",
"class": "Special",
"pow": 80,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to make the target flinch.",
"desc": "The user attacks with an odd, unseeable power. This may also make the target flinch."
},
{
"name": "Sheer Cold",
"type": "Ice",
"class": "Special",
"pow": 0,
"pp": 5,
"acc": 30,
"effect": "Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.",
"desc": "The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types."
},
{
"name": "Muddy Water",
"type": "Water",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 85,
"effect": "Inflicts regular damage. Has a 30% chance to lower the target's accuracy by one stage.",
"desc": "The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy."
},
{
"name": "Frenzy Plant",
"type": "Grass",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage. User loses its next turn to \"recharge\", and cannot attack or switch out during that turn.",
"desc": "The user slams the target with an enormous tree. The user can’t move on the next turn."
},
{
"name": "Mud Shot",
"type": "Ground",
"class": "Special",
"pow": 55,
"pp": 15,
"acc": 95,
"effect": "Inflicts regular damage. Has a 100% chance to lower the target's Speed by one stage.",
"desc": "The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat."
},
{
"name": "Magical Leaf",
"type": "Grass",
"class": "Special",
"pow": 60,
"pp": 20,
"acc": 0,
"effect": "Inflicts regular damage. Ignores accuracy and evasion modifiers.",
"desc": "The user scatters curious leaves that chase the target. This attack never misses."
},
{
"name": "Shock Wave",
"type": "Electric",
"class": "Special",
"pow": 60,
"pp": 20,
"acc": 0,
"effect": "Inflicts regular damage. Ignores accuracy and evasion modifiers.",
"desc": "The user strikes the target with a quick jolt of electricity. This attack never misses."
},
{
"name": "Water Pulse",
"type": "Water",
"class": "Special",
"pow": 60,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has a 20% chance to confuse the target.",
"desc": "The user attacks the target with a pulsing blast of water. This may also confuse the target."
},
{
"name": "Doom Desire",
"type": "Steel",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 100,
"effect": "Inflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. No move with this effect can be used against the same target again until after the end of the third turn. This effect breaks through wonder guard. If the target is protected by protect or detect on the turn this move is used, this move will fail. However, the damage on the third turn will break through protection. The damage is applied at the end of the turn, so it ignores endure and focus sash. This move cannot be copied by mirror move.",
"desc": "Two turns after this move is used, a concentrated bundle of light blasts the target. "
},
{
"name": "Psycho Boost",
"type": "Psychic",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage, then lowers the user's Special Attack by two stages.",
"desc": "The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat."
},
{
"name": "Brine",
"type": "Water",
"class": "Special",
"pow": 65,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. If the target has less than half its max HP remaining, this move has double power.",
"desc": "If the target’s HP is half or less, this attack will hit with double the power."
},
{
"name": "Trump Card",
"type": "Normal",
"class": "Special",
"pow": 0,
"pp": 5,
"acc": 0,
"effect": "Inflicts regular damage. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers. PP remaining | Power | : 4 or more | 40 3 | 50 2 | 60 1 | 80 0 | 200 If this move is activated by another move, the activating move's PP is used to calculate power.",
"desc": "The fewer PP this move has, the greater its power."
},
{
"name": "Wring Out",
"type": "Normal",
"class": "Special",
"pow": 0,
"pp": 5,
"acc": 100,
"effect": "Inflicts regular damage. Power directly relates to the target's relative remaining HP, given by `1 + 120 * current HP / max HP`, to a maximum of 121.",
"desc": "The user powerfully wrings the target. The more HP the target has, the greater the move’s power."
},
{
"name": "Aura Sphere",
"type": "Fighting",
"class": "Special",
"pow": 80,
"pp": 20,
"acc": 0,
"effect": "Inflicts regular damage. Ignores accuracy and evasion modifiers.",
"desc": "The user lets loose a blast of aura power from deep within its body at the target. This attack never misses."
},
{
"name": "Dark Pulse",
"type": "Dark",
"class": "Special",
"pow": 80,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 20% chance to make the target flinch.",
"desc": "The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch."
},
{
"name": "Air Slash",
"type": "Flying",
"class": "Special",
"pow": 75,
"pp": 15,
"acc": 95,
"effect": "Inflicts regular damage. Has a 30% chance to make the target flinch.",
"desc": "The user attacks with a blade of air that slices even the sky. This may also make the target flinch."
},
{
"name": "Bug Buzz",
"type": "Bug",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat."
},
{
"name": "Dragon Pulse",
"type": "Dragon",
"class": "Special",
"pow": 85,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage.",
"desc": "The target is attacked with a shock wave generated by the user’s gaping mouth."
},
{
"name": "Power Gem",
"type": "Rock",
"class": "Special",
"pow": 80,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage.",
"desc": "The user attacks with a ray of light that sparkles as if it were made of gemstones."
},
{
"name": "Vacuum Wave",
"type": "Fighting",
"class": "Special",
"pow": 40,
"pp": 30,
"acc": 100,
"effect": "Inflicts regular damage.",
"desc": "The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first."
},
{
"name": "Focus Blast",
"type": "Fighting",
"class": "Special",
"pow": 120,
"pp": 5,
"acc": 70,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat."
},
{
"name": "Energy Ball",
"type": "Grass",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat."
},
{
"name": "Earth Power",
"type": "Ground",
"class": "Special",
"pow": 90,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat."
},
{
"name": "Mud Bomb",
"type": "Ground",
"class": "Special",
"pow": 65,
"pp": 10,
"acc": 85,
"effect": "Inflicts regular damage. Has a 30% chance to lower the target's accuracy by one stage.",
"desc": "The user launches a hard packed mud ball to attack. This may also lower the target’s accuracy."
},
{
"name": "Mirror Shot",
"type": "Steel",
"class": "Special",
"pow": 65,
"pp": 10,
"acc": 85,
"effect": "Inflicts regular damage. Has a 30% chance to lower the target's accuracy by one stage.",
"desc": "The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy."
},
{
"name": "Flash Cannon",
"type": "Steel",
"class": "Special",
"pow": 80,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. Has a 10% chance to lower the target's Special Defense by one stage.",
"desc": "The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat."
},
{
"name": "Draco Meteor",
"type": "Dragon",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage, then lowers the user's Special Attack by two stages.",
"desc": "Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat."
},
{
"name": "Discharge",
"type": "Electric",
"class": "Special",
"pow": 80,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 30% chance to paralyze the target.",
"desc": "The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis."
},
{
"name": "Lava Plume",
"type": "Fire",
"class": "Special",
"pow": 80,
"pp": 15,
"acc": 100,
"effect": "Inflicts regular damage. Has a 30% chance to burn the target.",
"desc": "The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn."
},
{
"name": "Leaf Storm",
"type": "Grass",
"class": "Special",
"pow": 127,
"pp": 5,
"acc": 90,
"effect": "Inflicts regular damage, then lowers the user's Special Attack by two stages.",
"desc": "The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat."
},
{
"name": "Grass Knot",
"type": "Grass",
"class": "Special",
"pow": 0,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power | : Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 ",
"desc": "The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
},
{
"name": "Chatter",
"type": "Flying",
"class": "Special",
"pow": 65,
"pp": 20,
"acc": 100,
"effect": "Inflicts regular damage. Has either a 1%, 11%, or 31% chance to confuse the target, based on the volume of the recording made for this move; louder recordings increase the chance of confusion. If the user is not a chatot, this move will not cause confusion. This move cannot be copied by mimic, mirror move, or sketch, nor selected by assist, metronome, or sleep talk.",
"desc": "The user attacks the target with sound waves of deafening chatter. This confuses the target."
},
{
"name": "Judgment",
"type": "Normal",
"class": "Special",
"pow": 100,
"pp": 10,
"acc": 100,
"effect": "Inflicts regular damage. If the user is holding a plate or a drive, this move's type is the type corresponding to that item. Note: This effect is technically shared by both techno blast and judgment; however, Techno Blast is only affected by drives, and Judgment is only affected by plates.",