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Stage color not render on app start with Samsung Galaxy S9
Tested with latest AIR 33.1.1.533 and 33.1.1.554 versions.
Tested with Samsung Galaxy S9 (SM-G960F) Android 9 device.
Tested with "direct" renderMode. Didn't tried others.
There is no such issue found with other Android devices.
Device (phone) rotation (orientation change) seems to "fix" this issue.
Launch code below with Samsung Galaxy S9 device. It will just show red stage color.
Application example with sources and application xml attached. stage_color_bug.zip
package {
import flash.display.Sprite;
import flash.events.Event;
public class StageColorBug extends Sprite {
public function StageColorBug() {
addEventListener(Event.ADDED_TO_STAGE, addedToStage);
}
private function addedToStage(e:Event):void {
stage.color = 0xff0000;//Red color
trace("addedToStage");
}
}
}
Actual Result:
Application render white screen instead of red. Look at video:
stage_color_bug.mp4
Expected Result:
Application correctly render red color of stage.
Known Workarounds
Draw DisplayObject at the bottom with necessary color. But such approach has less performance.
or
Make few Stage::setOrientation calls with different orientation. But it cause incorrect UX.
The text was updated successfully, but these errors were encountered:
Problem Description
Stage color not render on app start with Samsung Galaxy S9
Tested with latest AIR 33.1.1.533 and 33.1.1.554 versions.
Tested with Samsung Galaxy S9 (SM-G960F) Android 9 device.
Tested with "direct" renderMode. Didn't tried others.
There is no such issue found with other Android devices.
Device (phone) rotation (orientation change) seems to "fix" this issue.
Related issues (not the same):
#964
#6
Steps to Reproduce
Launch code below with Samsung Galaxy S9 device. It will just show red stage color.
Application example with sources and application xml attached.
stage_color_bug.zip
Actual Result:
Application render white screen instead of red. Look at video:
stage_color_bug.mp4
Expected Result:
Application correctly render red color of stage.
Known Workarounds
Draw
DisplayObject
at the bottom with necessary color. But such approach has less performance.or
Make few
Stage::setOrientation
calls with different orientation. But it cause incorrect UX.The text was updated successfully, but these errors were encountered: