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VR appears broken for iOS devices. Tested on iPad/iPhone. Confirmed on example at aframe.io #4929
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@kylebakerio this is not related as the rendering breaks on iPhone as well. Confirmed with Safari 15, iOS 15 on iPhone 12 Pro. There seem to be a few problems with threejs shaders in Safari 15 on Metal. |
Might be the same as this? https://aframevr.slack.com/archives/C0GG937RN/p1632419833000600 |
Do you have a working link for the A-Frame slack invite? Unfortunately I cant access it and https://aframe.io/slack-invite/ seems to be broken. |
Another person reporting iOS 15 issues: https://aframevr.slack.com/archives/C0GG937RN/p1632729229007400 |
Still broken on iOS 15.1 Beta 4 |
Still broken on iOS 15.2. I tested again since another issues disappeared with 15.2. |
See #5102 that will fix the VR cardboard on iPhone. |
This should be fixed on master? Can anyone verify? |
I tested it in an example here c-frame/aframe-extras#383 (comment) |
We have now deprecated cardboard mode. Closing this but can reopen if necessary |
iPad Debugging at https://aframe.io/examples/showcase/sky/ shows 262 webgl/shader errors. Output attached.
Console.txt
No rendering issue with Android.
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