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sc_controls_mapping.xml
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sc_controls_mapping.xml
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<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="gremlin">
<CustomisationUIHeader label="gremlin" description="" image="">
<devices>
<keyboard instance="1"/>
<mouse instance="1"/>
<joystick instance="1"/>
<joystick instance="2"/>
<joystick instance="3"/>
<joystick instance="4"/>
</devices>
<categories>
<category label="@ui_CCSpaceFlight"/>
</categories>
</CustomisationUIHeader>
<options type="keyboard" instance="1"/>
<options type="joystick" instance="1"/>
<options type="joystick" instance="2"/>
<options type="joystick" instance="3"/>
<options type="joystick" instance="4">
<flight_throttle_abs invert="0"/>
</options>
<modifiers/>
<actionmap name="spaceship_movement">
<action name="v_throttle_abs">
<rebind input="js1_z"/>
</action>
<action name="v_strafe_vertical">
<rebind input="js1_roty"/>
</action>
<action name="v_strafe_lateral">
<rebind input="js1_rotx"/>
</action>
<action name="v_brake">
<rebind input="js1_button7"/>
</action>
<action name="v_boost">
<rebind input="js1_button8"/>
</action>
<action name="v_afterburner">
<rebind input="js1_button9"/>
</action>
<action name="v_toggle_landing_system">
<rebind input="js1_button10" activationMode="hold"/>
</action>
<action name="v_toggle_qdrive_engagement">
<rebind input="js1_button11" activationMode="hold"/>
</action>
<action name="v_ifcs_toggle_vector_decoupling">
<rebind input="js1_button12" activationMode="hold"/>
</action>
<action name="v_ifcs_toggle_comstab">
<rebind input="kb1_lalt+j"/>
</action>
<action name="v_ifcs_toggle_gforce_safety">
<rebind input="kb1_lalt+k"/>
</action>
</actionmap>
<actionmap name="spaceship_targeting">
<action name="v_target_missile_lock_focused">
<rebind input="js1_button5"/>
</action>
</actionmap>
<actionmap name="spaceship_missiles">
<action name="v_weapon_launch_missile">
<rebind input="js1_button4"/>
</action>
<action name="v_weapon_cycle_missile_fwd">
<rebind input="js1_button6"/>
</action>
</actionmap>
</ActionMaps>