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CPU at 100% during game #310
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Instead of polling all the time in a while loop, we may be able to just look at the buffer for each controller and pull packets as necessary, when we do the rework here: #289 |
Amazing! That would come along way to making Joustmania run better on a battery. Right now it really eats through them very fast. |
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Joustmania eats all the CPU processes, we should find a way to not have the controller processes eat up all the available resources. from this comment: #307 (comment)
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