From ce22521cf4f05b7cc2a53091fdeb311060f3deea Mon Sep 17 00:00:00 2001 From: Godot Organization <> Date: Sun, 1 Dec 2024 16:03:29 +0000 Subject: [PATCH] =?UTF-8?q?Deploying=20to=20published=20from=20@=20adamsco?= =?UTF-8?q?tt/godot-website@df147fdcae3455531af19c00203a9a2f6d90aec9=20?= =?UTF-8?q?=F0=9F=9A=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- atom.xml | 2 +- priorities.html | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/atom.xml b/atom.xml index dfd62ab5bd..871f43b168 100644 --- a/atom.xml +++ b/atom.xml @@ -1 +1 @@ -Godot Engine Official2024-11-30T17:41:32+00:00https://godotengine.org/Statement on GodLoader malware loader2024-11-28T11:00:00+00:00https://godotengine.org/article/statement-on-godloader-malware-loader/Godot security team clarifies the risk exposed by Check Point Research's report.Godot Security TeamDev snapshot: Godot 4.4 dev 52024-11-21T18:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-5/With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.Thaddeus CrewsGodotCon 24: Berlin Edition2024-11-13T18:30:00+00:00https://godotengine.org/article/review-godotcon24/Our biggest conference yet!NatDev snapshot: Godot 4.4 dev 42024-11-08T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/After a short delay due to GodotCon, we are back with another exciting update.Clay JohnDev snapshot: Godot 4.4 dev 32024-10-03T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/We haven't slowed down and are bringing you another feature-packed update!Clay JohnGodot XR update - October 20242024-10-02T12:00:00+00:00https://godotengine.org/article/godot-xr-update-oct-2024/Looking back at a year of XR development.Bastiaan OlijGodot SDK Integrations2024-09-24T14:30:00+00:00https://godotengine.org/article/godot-sdk-integrations/A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.Godot FoundationGodot Rendering Priorities: September 20242024-09-23T15:45:00+00:00https://godotengine.org/article/rendering-priorities-september-2024/4.3 is out. It's time for an update!Clay JohnGodot Editor on the Meta Horizon Store2024-09-20T16:00:00+00:00https://godotengine.org/article/godot-editor-horizon-store-early-access-release/Introducing the Godot Editor for Meta Quest (Horizon OS) devicesFredia Huya-KouadioDev snapshot: Godot 4.4 dev 22024-09-10T16:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!Rémi VerscheldeGodot 3.6 finally released!2024-09-09T11:00:00+00:00https://godotengine.org/article/godot-3-6-finally-released/After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.lawnjellySubmissions open for Godot 2024 showreel!2024-09-05T15:00:00+00:00https://godotengine.org/article/submissions-open-godot-2024-showreel/Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!EmiAbout Official Console Ports2024-09-03T18:30:00+00:00https://godotengine.org/article/about-official-console-ports/With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.EmiMeeting the community at gamescom 20242024-09-02T18:30:00+00:00https://godotengine.org/article/review-gamescom-2024/Back from gamescom, ready to report.NatDev snapshot: Godot 4.4 dev 12024-08-26T13:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/The first snapshot after releasing 4.3, already packed with new features!Clay JohnGodot 4.3, a shared effort2024-08-15T11:00:00+00:00https://godotengine.org/article/godot-4-3-a-shared-effort/With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.Godot contributorsDesign of the Skeleton Modifier 3D2024-08-12T10:00:00+00:00https://godotengine.org/article/design-of-the-skeleton-modifier-3d/We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.Silc RenewRelease candidate: Godot 4.3 RC 32024-08-08T14:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-3/With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.Rémi VerscheldeGamescom here we come!2024-08-06T17:00:00+00:00https://godotengine.org/article/gamescom-2024/We are once again attending gamescom, and organizing two meet-up opportunities this time.NatIntroducing the improved ufbx importer in Godot 4.32024-08-02T20:36:00+00:00https://godotengine.org/article/introducing-the-improved-ufbx-importer-in-godot-4-3/Godot 4.3 now includes native .fbx supportLyumaRelease candidate: Godot 4.3 RC 22024-08-01T16:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-2/After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.Rémi VerscheldeRelease candidate: Godot 4.3 RC 12024-07-25T18:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-1/We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!Rémi VerscheldeDev snapshot: Godot 4.3 beta 32024-07-10T17:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-3-beta-3/We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.Rémi VerscheldeNew Dev Fund Perks: Discord Role and Forum Badge2024-07-10T12:00:00+00:00https://godotengine.org/article/development-fund-perks/Proudly display your support on our community platforms.Winston Yallow \ No newline at end of file +Godot Engine Official2024-12-01T16:03:10+00:00https://godotengine.org/Statement on GodLoader malware loader2024-11-28T11:00:00+00:00https://godotengine.org/article/statement-on-godloader-malware-loader/Godot security team clarifies the risk exposed by Check Point Research's report.Godot Security TeamDev snapshot: Godot 4.4 dev 52024-11-21T18:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-5/With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.Thaddeus CrewsGodotCon 24: Berlin Edition2024-11-13T18:30:00+00:00https://godotengine.org/article/review-godotcon24/Our biggest conference yet!NatDev snapshot: Godot 4.4 dev 42024-11-08T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/After a short delay due to GodotCon, we are back with another exciting update.Clay JohnDev snapshot: Godot 4.4 dev 32024-10-03T12:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/We haven't slowed down and are bringing you another feature-packed update!Clay JohnGodot XR update - October 20242024-10-02T12:00:00+00:00https://godotengine.org/article/godot-xr-update-oct-2024/Looking back at a year of XR development.Bastiaan OlijGodot SDK Integrations2024-09-24T14:30:00+00:00https://godotengine.org/article/godot-sdk-integrations/A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.Godot FoundationGodot Rendering Priorities: September 20242024-09-23T15:45:00+00:00https://godotengine.org/article/rendering-priorities-september-2024/4.3 is out. It's time for an update!Clay JohnGodot Editor on the Meta Horizon Store2024-09-20T16:00:00+00:00https://godotengine.org/article/godot-editor-horizon-store-early-access-release/Introducing the Godot Editor for Meta Quest (Horizon OS) devicesFredia Huya-KouadioDev snapshot: Godot 4.4 dev 22024-09-10T16:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-2/The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!Rémi VerscheldeGodot 3.6 finally released!2024-09-09T11:00:00+00:00https://godotengine.org/article/godot-3-6-finally-released/After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.lawnjellySubmissions open for Godot 2024 showreel!2024-09-05T15:00:00+00:00https://godotengine.org/article/submissions-open-godot-2024-showreel/Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!EmiAbout Official Console Ports2024-09-03T18:30:00+00:00https://godotengine.org/article/about-official-console-ports/With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.EmiMeeting the community at gamescom 20242024-09-02T18:30:00+00:00https://godotengine.org/article/review-gamescom-2024/Back from gamescom, ready to report.NatDev snapshot: Godot 4.4 dev 12024-08-26T13:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/The first snapshot after releasing 4.3, already packed with new features!Clay JohnGodot 4.3, a shared effort2024-08-15T11:00:00+00:00https://godotengine.org/article/godot-4-3-a-shared-effort/With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.Godot contributorsDesign of the Skeleton Modifier 3D2024-08-12T10:00:00+00:00https://godotengine.org/article/design-of-the-skeleton-modifier-3d/We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.Silc RenewRelease candidate: Godot 4.3 RC 32024-08-08T14:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-3/With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.Rémi VerscheldeGamescom here we come!2024-08-06T17:00:00+00:00https://godotengine.org/article/gamescom-2024/We are once again attending gamescom, and organizing two meet-up opportunities this time.NatIntroducing the improved ufbx importer in Godot 4.32024-08-02T20:36:00+00:00https://godotengine.org/article/introducing-the-improved-ufbx-importer-in-godot-4-3/Godot 4.3 now includes native .fbx supportLyumaRelease candidate: Godot 4.3 RC 22024-08-01T16:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-2/After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.Rémi VerscheldeRelease candidate: Godot 4.3 RC 12024-07-25T18:00:00+00:00https://godotengine.org/article/release-candidate-godot-4-3-rc-1/We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!Rémi VerscheldeDev snapshot: Godot 4.3 beta 32024-07-10T17:00:00+00:00https://godotengine.org/article/dev-snapshot-godot-4-3-beta-3/We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.Rémi VerscheldeNew Dev Fund Perks: Discord Role and Forum Badge2024-07-10T12:00:00+00:00https://godotengine.org/article/development-fund-perks/Proudly display your support on our community platforms.Winston Yallow \ No newline at end of file diff --git a/priorities.html b/priorities.html index 7d1d77d305..a854548ba8 100644 --- a/priorities.html +++ b/priorities.html @@ -18,7 +18,7 @@ unfold_less

Much of the engine would benefit from a careful evaluation of the current performance bottlenecks and improvements to ensure that it is running as fast as possible. Godot 4.0 drastically improved the overall architecture of Godot, but there is still a lot of legacy code that is not benefitting from the architectural improvements. We need to seek out those areas and fix them.

info
Note

To aid in this, we want to create more educational materials on profiling performance issues (both for CPU and GPU workloads).

  • Create more benchmarks

    unfold_more unfold_less

    In order to make the best decisions, we need to rely on measurable data. In order to be able to do this, we need to create more benchmarks. It gives the added benefit over time that we can spot regressions more easily, together with unit tests, as we started lately to track performance of nightly builds.

    info
    Note

    We do have a public benchmark page! You can follow Godot’s main branch performance on the following website:

    https://benchmarks.godotengine.org/

    Physics

    unfold_more unfold_less
    • Integrate Jolt as the default 3D physics engine

      unfold_more -unfold_less

      Jolt is an open-source (MIT licensed) modern, multi core friendly rigid body physics and collision detection library, tailor-made for video games. We want to make it available to users by default, the current GodotPhysics 3D engine would still be available as an option.

    • Adapt the way Godot exposes physics to mirror Jolt

      unfold_more +unfold_less

      Jolt is an open-source (MIT licensed) modern, multi core friendly rigid body physics and collision detection library, tailor-made for video games. We want to make it available to users by default, the current GodotPhysics 3D engine would still be available as an option.

    • Adapt the way Godot exposes physics to mirror Jolt

      unfold_more unfold_less

      As much as our nodes are made to be compatible with multiple physics engines, the existing integration of Jolt (via the godot-jolt add-on) is not optimal, as there are numerous features that can’t be implemented in Godot due to the current way the system works. In addition to integrating Jolt as the default 3D physics engine, we want to modernize our node bindings in order to fully exploit the new library.

    Rendering

    unfold_more unfold_less
    • Overhaul SDFGI to improve performance and quality

      unfold_more unfold_less

      We’re really proud of our in-house technology for global illumination, but we think that we can push performance and quality even further. This is a long-term effort, but is something we are very excited about and would like to see finished.

    • Significantly improve post processing effects and add common effects

      unfold_more