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ability_item_usage_shredder.lua
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ability_item_usage_shredder.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.5f
-- Author: adamqqq Email:[email protected]
-- Contributor: zmcmcc Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
local ultTime = nil;
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
-- 1 = shredder_whirling_death
-- [VScript] 2 = shredder_timber_chain
-- [VScript] 3 = shredder_reactive_armor
-- [VScript] 4 = shredder_chakram_2
-- [VScript] 5 = shredder_flamethrower
-- [VScript] 6 = shredder_chakram
-- [VScript] 7 = shredder_return_chakram
-- [VScript] 8 = shredder_return_chakram_2
-- [VScript] 9 = ability_capture
-- [VScript] 10 = abyssal_underlord_portal_warp
local AbilityToLevelUp =
{
Abilities[2],
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[3],
Abilities[6],
Abilities[2],
Abilities[1],
Abilities[2],
"talent",
Abilities[1],
Abilities[6],
Abilities[2],
Abilities[1],
"talent",
Abilities[3],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana
and GetUnitToUnitDistance(npcBot, WeakestEnemy) < Radius)
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 2)
then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--Last hit
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (WeakestCreep ~= nil)
then
if ((ManaPercentage > 0.65 or npcBot:GetMana() > ComboMana) and GetUnitToUnitDistance(npcBot, WeakestCreep) < Radius)
then
if (CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL))
then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
-- If we're pushing or defending a lane
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (#enemys + #creeps >= 3)
then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana)
then
return BOT_ACTION_DESIRE_LOW
end
end
end
-- If we're farming and can hit 2+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if (#creeps >= 3)
then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
return BOT_ACTION_DESIRE_LOW
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < Radius)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE
end
function GetBestTree(npcBot, enemy, CastRange, hitRadios)
--find a tree behind enemy
local bestTree = nil;
local mindis = 10000;
local trees = npcBot:GetNearbyTrees(CastRange);
for _, tree in pairs(trees) do
local x = GetTreeLocation(tree);
local y = npcBot:GetLocation();
local z = enemy:GetLocation();
if x ~= y then
local a = 1;
local b = 1;
local c = 0;
if x.x - y.x == 0 then
b = 0;
c = -x.x;
else
a = -(x.y - y.y) / (x.x - y.x);
c = -(x.y + x.x * a);
end
local d = math.abs((a * z.x + b * z.y + c) / math.sqrt(a * a + b * b));
if d <= hitRadios and mindis > GetUnitToLocationDistance(enemy, x) and
(GetUnitToLocationDistance(enemy, x) <= GetUnitToLocationDistance(npcBot, x)) then
bestTree = x;
mindis = GetUnitToLocationDistance(enemy, x);
end
end
end
return bestTree;
end
function GetBestRetreatTree(npcBot, CastRange)
local trees = npcBot:GetNearbyTrees(CastRange);
local dest = utility.VectorTowards(npcBot:GetLocation(), utility.Fountain(GetTeam()), 1000);
local BestTree = nil;
local maxdis = 0;
for _, tree in pairs(trees) do
local loc = GetTreeLocation(tree);
if (not utility.AreTreesBetween(loc, 100)) and
GetUnitToLocationDistance(npcBot, loc) > maxdis and
GetUnitToLocationDistance(npcBot, loc) < CastRange and
utility.GetDistance(loc, dest) < 880
then
maxdis = GetUnitToLocationDistance(npcBot, loc);
BestTree = loc;
end
end
if BestTree ~= nil and maxdis > 250 then
return BestTree;
end
return nil;
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or AbilityExtensions:CannotMove(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local Damage = ability:GetSpecialValueInt("damage");
local Radius = ability:GetSpecialValueInt("chain_radius");
local Speed = ability:GetSpecialValueInt("speed");
local CastPoint = ability:GetCastPoint();
local CastRange = ability:GetCastRange();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(1200, true, BOT_MODE_NONE);
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 then
local BRTree = GetBestRetreatTree(npcBot, CastRange);
if BRTree ~= nil then
return BOT_ACTION_DESIRE_MODERATE, BRTree
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil) then
if (
GetUnitToUnitDistance(npcBot, npcTarget) < CastRange and
not utility.AreTreesBetween(npcTarget:GetLocation(), Radius))
then
local BTree = GetBestTree(npcBot, npcTarget, CastRange, Radius);
if BTree ~= nil then
return BOT_ACTION_DESIRE_MODERATE, BTree;
end
end
end
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL)
or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana)
or HeroHealth / WeakestEnemy:GetMaxHealth() < 0.65)
then
if (
GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange and
not utility.AreTreesBetween(WeakestEnemy:GetLocation(), Radius))
then
local BTree = GetBestTree(npcBot, WeakestEnemy, CastRange, Radius);
if BTree ~= nil then
return BOT_ACTION_DESIRE_MODERATE, BTree;
end
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- flamethrower
Consider[5] = function()
local abilityNumber = 5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = 200;
local CastPoint = ability:GetCastPoint();
local Speed = 900;
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL)
or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana)
or HeroHealth / WeakestEnemy:GetMaxHealth() < 0.65)
then
local dist = GetUnitToUnitDistance(npcBot, WeakestEnemy);
ultTime = DotaTime();
return BOT_ACTION_DESIRE_HIGH,
npcBot:GetXUnitsTowardsLocation(WeakestEnemy:GetLocation(), dist + (dist / Speed + CastPoint) * 350);
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
ultTime = DotaTime();
return BOT_ACTION_DESIRE_HIGH,
npcEnemy:GetExtrapolatedLocation(GetUnitToUnitDistance(npcEnemy, npcBot) / Speed + CastPoint);
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if ((ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana))
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
if (locationAoE.count >= 5)
then
ultTime = DotaTime();
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil)
then
local dist = GetUnitToUnitDistance(npcBot, npcTarget);
if dist < CastRange or npcTarget:GetHealth() / npcTarget:GetMaxHealth() < 0.65
then
ultTime = DotaTime();
return BOT_ACTION_DESIRE_HIGH - 0.1,
npcBot:GetXUnitsTowardsLocation(npcTarget:GetLocation(), dist + (dist / Speed + CastPoint) * 350);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- scepter: chakram
Consider[6] = function()
local abilityNumber = 6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local Radius = ability:GetSpecialValueFloat("radius");
local Damage = ability:GetSpecialValueInt("pass_damage");
local ManaCost = ability:GetManaCost();
if npcBot:GetMana() < 150 then
return BOT_ACTION_DESIRE_HIGH;
end
if ultTime ~= nil then
if DotaTime() - ultTime > 2 then
ultTime = nil;
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- scepter: chakram
Consider[4] = function() --A杖大
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = 200;
local CastPoint = ability:GetCastPoint();
local Speed = 900;
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1600, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL)
or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana)
or HeroHealth / WeakestEnemy:GetMaxHealth() < 0.65)
then
local dist = GetUnitToUnitDistance(npcBot, WeakestEnemy);
return BOT_ACTION_DESIRE_HIGH,
npcBot:GetXUnitsTowardsLocation(WeakestEnemy:GetLocation(), dist + (dist / Speed + CastPoint) * 350);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH,
npcEnemy:GetExtrapolatedLocation(GetUnitToUnitDistance(npcEnemy, npcBot) / Speed + CastPoint);
end
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if ((ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana))
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
if (locationAoE.count >= 5)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil)
then
if (CanCast[abilityNumber](npcTarget))
then
local dist = GetUnitToUnitDistance(npcBot, npcTarget);
if dist < CastRange or npcTarget:GetHealth() / npcTarget:GetMaxHealth() < 0.65
then
return BOT_ACTION_DESIRE_HIGH - 0.1,
npcBot:GetXUnitsTowardsLocation(npcTarget:GetLocation(), dist + (dist / Speed + CastPoint) * 350);
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end