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ability_item_usage_legion_commander.lua
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ability_item_usage_legion_commander.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, function(t)
return AbilityExtensions:AllyCanCast(t, false) and not t:HasModifier "modifier_ice_blast"
end, utility.NCanCast, function(t)
return utility.UCanCast(t) and A.Unit.IsNotCreepHero(t) and not AbilityExtensions:ShouldNotBeAttacked(t)
end }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetLevel() * 75
local Radius = ability:GetAOERadius()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 150, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 150, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, utility.GetUnitsTowardsLocation(WeakestEnemy, npcBot, Radius / 2);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_MODERATE - 0.05, utility.GetUnitsTowardsLocation(npcEnemy, npcBot, Radius / 2);
end
end
end
end
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 2)
then
return BOT_ACTION_DESIRE_MODERATE - 0.04, locationAoE.targetloc;
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 4)
then
return BOT_ACTION_DESIRE_MODERATE - 0.03, locationAoE.targetloc;
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_MODERATE - 0.02, utility.GetUnitsTowardsLocation(npcEnemy, npcBot, Radius / 2);
end
end
end
-- If we're farming and can kill 3+ creeps with LSA
if (npcBot:GetActiveMode() == BOT_MODE_FARM) then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 3) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local allys = npcBot:GetNearbyHeroes(CastRange + 300, false, BOT_MODE_NONE);
allys = AbilityExtensions:Filter(npcBot, function(t) return not t:HasModifier("modifier_ice_blast") end)
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--protect teammate,save allys from control
for _, npcTarget in pairs(allys) do
if (enemyDisabled(npcTarget))
then
if (CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_HIGH, npcTarget
end
end
end
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
ManaPercentage > 0.4)
then
for _, npcTarget in pairs(allys) do
if (npcTarget:GetCurrentMovementSpeed() < 250 or npcTarget:IsSilenced() or npcTarget:IsMuted() or
npcTarget:IsNightmared() or npcTarget:IsDisarmed() or npcTarget:IsBlind() or npcTarget:IsBlockDisabled())
then
if (CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_HIGH, npcTarget
end
end
end
end
--Protect myself
if (
(npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:WasRecentlyDamagedByAnyHero(2)) or
HealthPercentage <= 0.4 + #enemys * 0.05 + 0.2 * ManaPercentage)
then
if (#enemys >= 1) and not npcBot:HasModifier("modifier_ice_blast")
then
return BOT_ACTION_DESIRE_HIGH, npcBot;
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--teamfightUsing
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY)
then
for _, npcTarget in pairs(allys) do
if (
npcTarget:GetHealth() / npcTarget:GetMaxHealth() < (0.2 + #enemys * 0.05 + 0.2 * ManaPercentage) and
npcTarget:WasRecentlyDamagedByAnyHero(2.0))
then
if (CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget
end
end
end
end
-- If we're pushing or defending a lane
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT)
then
local t = npcBot:GetAttackTarget()
if (t ~= nil)
then
if (ManaPercentage > 0.4 and t:IsTower())
then
return BOT_ACTION_DESIRE_MODERATE, npcBot
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (ManaPercentage > 0.4)
then
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcBot))
then
return BOT_ACTION_DESIRE_MODERATE, npcBot;
end
end
end
end
-- If we're farming
if (npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if (#creeps >= 2)
then
if (ManaPercentage > 0.4)
then
return BOT_ACTION_DESIRE_LOW, npcBot;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local allys = npcBot:GetNearbyHeroes(CastRange + 300, false, BOT_MODE_NONE);
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
if AbilityExtensions:IsPhysicalOutputDisabled(npcBot) then
return 0
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_ALL) and #allys >= #enemys)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 300 and #allys >= #enemys
)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end