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ability_item_usage_bounty_hunter.lua
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ability_item_usage_bounty_hunter.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[2],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[5],
Abilities[2],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
Abilities[5],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end,
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = {
utility.NCanCast,
utility.NCanCast,
utility.NCanCast,
utility.UCanCast,
}
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local Radius = ability:GetSpecialValueInt("bounce_aoe")
local CastRange = ability:GetCastRange()
local Damage = ability:GetAbilityDamage()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy) then
if GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
elseif creeps[1] ~= nil and npcEnemy:HasModifier("modifier_bounty_hunter_track") then
return BOT_ACTION_DESIRE_HIGH, creeps[1]
end
end
end
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana) then
if GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange and
not npcBot:HasModifier("modifier_bounty_hunter_shadow_walk") then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy
elseif creeps[1] ~= nil and not npcBot:HasModifier("modifier_bounty_hunter_shadow_walk") and
WeakestEnemy:HasModifier("modifier_bounty_hunter_track") then
return BOT_ACTION_DESIRE_HIGH, creeps[1]
end
end
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK)
if #tableNearbyAttackingAlliedHeroes >= 2 then
local trackedEnemy = 0
for k, npcEnemy in pairs(enemys) do
if npcEnemy:HasModifier("modifier_bounty_hunter_track") then
trackedEnemy = trackedEnemy + 1
end
end
if trackedEnemy >= 2 then
if creeps[1] ~= nil then
return BOT_ACTION_DESIRE_HIGH, creeps[1]
elseif enemys[1] ~= nil then
return BOT_ACTION_DESIRE_HIGH, enemys[1]
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
local enemys2 = npcBot:GetNearbyHeroes(400, true, BOT_MODE_NONE)
-- If we're pushing or defending a lane
if npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT then
if #enemys >= 1 then
if ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange and
not npcBot:HasModifier("modifier_bounty_hunter_shadow_walk") then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy
elseif creeps[1] ~= nil and WeakestEnemy:HasModifier("modifier_bounty_hunter_track") and
not npcBot:HasModifier("modifier_bounty_hunter_shadow_walk") then
return BOT_ACTION_DESIRE_HIGH, creeps[1]
end
end
end
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if npcEnemy ~= nil then
if CanCast[abilityNumber](npcEnemy) then
if GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
elseif creeps[1] and GetUnitToUnitDistanceSqr(creeps[1], npcEnemy) <= 810000 and
npcEnemy:HasModifier("modifier_bounty_hunter_track") then
return BOT_ACTION_DESIRE_HIGH, creeps[1]
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
Consider[2] = fun1:ToggleFunctionToAutoCast(npcBot, AbilitiesReal[2], function(it)
do
local target = npcBot:GetAttackTarget()
if target then
if not target:IsHero() and fun1:GetNearbyLaneCreeps(npcBot, 700, false) then
if target:GetActualIncomingDamage(npcBot:GetAttackDamage(), DAMAGE_TYPE_PHYSICAL) >= target:GetHealth() then
return false
end
end
end
end
return true
end)
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_MODERATE then
if npcBot:WasRecentlyDamagedByAnyHero(2.0) then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if npcEnemy ~= nil then
if GetUnitToUnitDistance(npcBot, npcEnemy) <= 2000 then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE
end
local function HasTrackModifierPenalty(t)
return fun1:GetModifierRemainingDuration(t, "modifier_bounty_hunter_track") <= 5 and 1 or 0.5
end
Consider[5] = function()
local abilityNumber = 5
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = Clamp(ability:GetCastRange(), 0, 1599)
local realEnemies = fun1:GetNearbyNonIllusionHeroes(npcBot, CastRange):Filter(function(it)
return fun1:SpellCanCast(it) and it:IsHero() and fun1:MayNotBeIllusion(npcBot, it) and A.Unit.IsNotCreepHero(it)
end):Map(function(it)
return {
it,
it:GetHealth() * HasTrackModifierPenalty(it),
}
end):SortByMinFirst(function(it)
return it[2]
end)
do
local t = realEnemies:First()
if t then
local target = t[1]
if fun1:IsFarmingOrPushing(npcBot) or npcBot:GetActiveMode() == BOT_MODE_LANING then
if ManaPercentage >= 0.7 then
return BOT_ACTION_DESIRE_MODERATE, target
end
if fun1:GetHealthPercent(target) <= 0.5 then
return BOT_ACTION_DESIRE_HIGH, target
end
else
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
do
local target = fun1:GetTargetIfGood(npcBot)
if target and target:GetTeam() ~= npcBot:GetTeam() and A.Unit.IsNotCreepHero(target) then
return BOT_ACTION_DESIRE_HIGH, target
end
end
return BOT_ACTION_DESIRE_NONE
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if debugmode == true then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end