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ability_item_usage_alchemist.lua
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ability_item_usage_alchemist.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.1 NewStructure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local ItemUsage = require(GetScriptDirectory() .. "/util/ItemUsage-New")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[1],
Abilities[1],
Abilities[6],
Abilities[3],
Abilities[3],
Abilities[3],
Abilities[1],
"talent",
Abilities[6],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast, utility.CanCastNoTarget,
utility.NCanCast, utility.NCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
function ConsiderSoulRing()
local soulring = IsItemAvailable("item_soul_ring");
if (soulring ~= nil and soulring:IsFullyCastable() and HealthPercentage > 0.6)
then
ItemUsage.UseItemNoTarget(npcBot, soulring)
end
end
-- Consider[1]=function()
-- local Desire,Location=Consider1()
-- if(Desire>0)
-- then
-- ConsiderSoulRing()
-- return Desire,Location
-- end
-- end
-- alchemist_acid_spray
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return 0
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
if (ability:IsCooldownReady() and (#creeps > 0 or #enemys > 0))
then
ConsiderSoulRing()
end
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're farming and can kill 3+ creeps with LSA
if (npcBot:GetActiveMode() == BOT_MODE_FARM) then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, Damage);
if (locationAoE.count >= 3) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If my mana is enough,use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, Damage);
if (locationAoE.count >= 4) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps, go for it
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 4)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 2) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- alchemist_unstable_concoction
Consider[2] = function()
local desire = Consider2()
if (desire > 0)
then
npcBot.AlchemistAbilityTimer = DotaTime()
return desire
end
end
function Consider2()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH
end
end
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil) and npcEnemy:IsHero()
then
if (
CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
-- alchemist_chemical_rage
Consider[6] = function()
local abilityNumber = 6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- As our health gets low, good time to rage
if HealthPercentage <= 0.2 then
return BOT_ACTION_DESIRE_HIGH
end
if (HealthPercentage <= 0.4)
then
return BOT_ACTION_DESIRE_LOW
end
-- If we're in a teamfight, good time to rage
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
return BOT_ACTION_DESIRE_HIGH
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, good time to rage
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0) and HealthPercentage <= 0.70 + #enemys * 0.05)
then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone, good time to rage
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
if (HealthPercentage <= 0.70 + #enemys * 0.05)
then
return BOT_ACTION_DESIRE_HIGH
end
end
return BOT_ACTION_DESIRE_NONE
end
-- berserk potion
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(CastRange + 200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1200, true, BOT_MODE_NONE)
-- use at myself when chemical rage is not available
local useTable = {}
if not npcBot:HasModifier("modifier_alchemist_chemical_rage") and
not npcBot:HasModifier("modifier_alchemist_berserk_potion") then
local useChemicalRageDesire = Consider[6]()
if useChemicalRageDesire ~= 0 then
table.insert(useTable, { useChemicalRageDesire, npcBot })
end
end
local checkAlly = function(ally)
local healthPercent = AbilityExtensions:GetHealthPercent(ally)
if healthPercent <= 0.2 then
return BOT_ACTION_DESIRE_HIGH
end
if (healthPercent <= 0.4)
then
return BOT_ACTION_DESIRE_LOW
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
return BOT_ACTION_DESIRE_HIGH
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (ally:GetActiveMode() == BOT_MODE_RETREAT and ally:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
if (ally:WasRecentlyDamagedByAnyHero(2.0) and healthPercent <= 0.70 + #enemys * 0.05)
then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone
if (ally:GetActiveMode() == BOT_MODE_ROAM or
ally:GetActiveMode() == BOT_MODE_TEAM_ROAM or
ally:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
ally:GetActiveMode() == BOT_MODE_ATTACK)
then
if (healthPercent <= 0.70 + #enemys * 0.05)
then
return BOT_ACTION_DESIRE_HIGH
end
end
return BOT_ACTION_DESIRE_NONE
end
local function CheckAlly2(ally)
return checkAlly(ally) * AbilityExtensions:GetTargetHealAmplifyPercent(ally)
end
for _, ally in ipairs(allys) do
local useAtAllyDesire = CheckAlly2(ally) - 0.2
if useAtAllyDesire > 0 then
table.insert(useTable, { useAtAllyDesire, ally })
end
end
local highestDesire = { -1, -1 }
for _, target in ipairs(useTable) do
if highestDesire[1] < target[1] then
highestDesire = target
end
end
if highestDesire[1] == -1 then
return 0
else
return highestDesire[1], highestDesire[2]
end
end
-- alchemist_unstable_concoction_throw
Consider[7] = function()
local abilityNumber = 7
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local TimeSinceCast = DotaTime() - npcBot.AlchemistAbilityTimer
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if (npcEnemy:IsChanneling() and CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
if (
(GetUnitToUnitDistance(npcBot, WeakestEnemy) > CastRange - 100 and
GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange) or (TimeSinceCast > 3 and TimeSinceCast < 5) or
WeakestEnemy:GetHealth() / WeakestEnemy:GetMaxHealth() <= 0.2)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy
end
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0)) then
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy)) then
if (GetUnitToUnitDistance(npcBot, npcEnemy) > CastRange - 100 and GetUnitToUnitDistance(npcBot, npcEnemy) <
CastRange) or (TimeSinceCast > 2 and TimeSinceCast < 5)
or npcEnemy:GetHealth() / npcEnemy:GetMaxHealth() <= 0.2 then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = AbilityExtensions:GetTargetIfGood(npcBot)
if (npcEnemy ~= nil)
then
if CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) then
if GetUnitToUnitDistance(npcBot, npcEnemy) > CastRange - 100 and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange
or (TimeSinceCast > 3 and TimeSinceCast < 5) or npcEnemy:GetHealth() / npcEnemy:GetMaxHealth() <= 0.2
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
end
if #enemys > 0 then
if TimeSinceCast >= 4 or TimeSinceCast >= 3 and enemys[1]:GetStunDuration(true) >= 2 then
return BOT_ACTION_DESIRE_VERYHIGH, enemys[1]
end
if TimeSinceCast >= 2.5 then
local silencer = AbilityExtensions:Count(enemys, function(t)
return AbilityExtensions:MayNotBeIllusion(npcBot, t) and t:HasSilence(true)
end)
if silencer > 0 then
return BOT_ACTION_DESIRE_HIGH, enemys[1]
end
end
end
-- throw when I'm hurt
if (npcBot:GetHealth() / npcBot:GetMaxHealth() <= 0.25 and TimeSinceCast >= 1) then
local es = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
if #es > 0 then
return BOT_ACTION_DESIRE_HIGH, es[1]
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
local function HasRealScepter(t)
return t:HasScepter() or t:HasModifier("modifier_item_ultimate_scepter") or
t:HasModifier("modifier_item_ultimate_scepter_consumed_alchemist")
end
local function GetNonScepterFriends()
local friends = GetTeamPlayers(GetTeam())
return AbilityExtensions:FilterNot(friends, function(t) return HasRealScepter(t) end)
end
local function GetFeedScepterDesire(t)
if npcBot == t then
return 0.1
end
if HasRealScepter(t) then
return 0
end
local tb = t.itemInformationTable
local scepterIndex = AbilityExtensions:IndexOf(tb,
function(tp) return tp.name == "item_ultimate_scepter" or tp.name == "item_ultimate_scepter_2" end)
if scepterIndex == -1 then
return 0.02
elseif scepterIndex == 1 then
return 0
end
local desire = RemapValClamped(scepterIndex, 2, 4, 0.8, 0.2)
return desire
end
local function CheckFeedScepter()
local friends = GetNonScepterFriends()
friends = AbilityExtensions:Filter(friends,
function(t) return t:IsAlive() and AbilityExtensions:AllyCanCast(t) and GetUnitToUnitDistance(t, npcBot) <= 1400 end)
AbilityExtensions:ForEach(friends, function(t) coroutine.yield(GetFeedScepterDesire(t), t) end)
end
CheckFeedScepter = AbilityExtensions:EveryManySeconds(1, CheckFeedScepter)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
local index, target, castType = ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
if index == nil then
local scepter = AbilityExtensions:GetAvailableItem(npcBot, "item_ultimate_scepter")
if scepter and not AbilityExtensions:IsMuted(npcBot) then
local desirePairs = AbilityExtensions:ResumeUntilReturn(CheckFeedScepter)
if AbilityExtensions:CalledOnThisFrame(desirePairs) then
local bestDesire = AbilityExtensions:Max(desirePairs, function(t) return t[1] end)
if bestDesire[1] ~= 0 then
ItemUsage.UseItemOnEntity(npcBot, scepter, bestDesire[2])
end
end
end
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end