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Scopes - No Zeroing from Secondary Sights #10220

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Dec 19, 2024
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4 changes: 4 additions & 0 deletions addons/scopes/functions/fnc_applyScopeAdjustment.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,10 @@ if (cameraView == "GUNNER") then {
_yaw = _yaw + _windageDifference;
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
};

if (GVAR(inScopeAdjustment)) then {
[] call FUNC(showZeroing);
};
} else {
[] call FUNC(showZeroing);
};
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6 changes: 5 additions & 1 deletion addons/scopes/functions/fnc_getCurrentZeroRange.sqf
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Note to self to clean this up eventually (save CfgWeapons lookup, parentheses)

Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,11 @@ private _opticConfig = if (_optic != "") then {
};

private _zeroRange = currentZeroing _unit;
if (GVAR(overwriteZeroRange) && {GVAR(canAdjustElevation) select _weaponIndex}) then {
// Revert zeroing to default if overriding is enabled OR the selected sight's magnification is not higher than that of the naked eye, meaning that it is a secondary iron/holo sight
if (
(GVAR(canAdjustElevation) select _weaponIndex) &&
{GVAR(overwriteZeroRange) || {getNumber (_opticConfig >> "ItemInfo" >> "OpticsModes" >> (_unit getOpticsMode _weaponIndex) >> "opticsZoomMax") > MIN_ZOOM_NAKEDEYE}}
) then {
_zeroRange = GVAR(defaultZeroRange);
};
if (isNumber (_opticConfig >> "ACE_ScopeZeroRange")) then {
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8 changes: 8 additions & 0 deletions addons/scopes/initSettings.inc.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -91,3 +91,11 @@ private _category = format ["ACE %1", localize LSTRING(DisplayName)];
false,
1
] call CBA_fnc_addSetting;

[
QGVAR(inScopeAdjustment), "CHECKBOX",
LSTRING(inScopeAdjustment_displayName),
_category,
false,
0
] call CBA_fnc_addSetting;
2 changes: 2 additions & 0 deletions addons/scopes/script_component.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@

#define DEFAULT_RAIL_BASE_ANGLE 0.0086 // deg

#define MIN_ZOOM_NAKEDEYE 0.2 // Magnification (CfgWeapons opticsZoomMax) that will always be unachievable by the naked eye

// #define DISABLE_DISPERSION

#ifdef DEBUG_ENABLED_SCOPES
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5 changes: 5 additions & 0 deletions addons/scopes/stringtable.xml
Original file line number Diff line number Diff line change
Expand Up @@ -347,6 +347,11 @@
<Czech>Replikuje systém naměřování puškohledů ze základní hry.</Czech>
<Spanish>Replica en los visores el sistema de homogeneizado de vanilla</Spanish>
</Key>
<Key ID="STR_ACE_Scopes_inScopeAdjustment_displayName">
<English>Show adjustment UI in scope</English>
<German>Zeige Absehenverstellungs-UI im Zielfernrohr</German>
<Italian>Mostra UI delle manopole nel mirino</Italian>
</Key>
<Key ID="STR_ACE_Scopes_AdjustUpMinor">
<English>Minor adjustment up</English>
<German>Kleine Korrektur hoch</German>
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