Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Question] Laser-Guided Bombs #2690

Closed
Blackswater opened this issue Oct 5, 2015 · 2 comments
Closed

[Question] Laser-Guided Bombs #2690

Blackswater opened this issue Oct 5, 2015 · 2 comments
Labels
Milestone

Comments

@Blackswater
Copy link

Hey devs,

I have a quick question. ACE3 had in some earlier Version Laser-Guided Bombs disabled. My question is, if it is still disabled or if it now enabled. With the Laser-Designator you have the lasercode but how do I use this in an A-10?? I can't look on on the lasertarget. If it is enabled and it should work, can you tell me pls how to use it? I have nothing found for this

@madpat3
Copy link
Contributor

madpat3 commented Oct 24, 2015

-can't get a lock on, too.
-reported an issue

@PabstMirror PabstMirror added this to the 3.4.0 milestone Oct 24, 2015
@PabstMirror
Copy link
Contributor

Ref PR #2560

In 3.2.2 locking was disabled on a base class RocketPods, which broke a lot of vanilla weapons that should be able to lock.

It is fixed on master and will be included in next release.

Right now an temp fix would be to remove missleGuidace, javelin, laser and laser_selfDesignate pbos.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants