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Cargo.toml
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Cargo.toml
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[package]
name = "bevy_particle_systems"
version = "0.13.0"
edition = "2021"
rust-version = "1.79"
authors = ["Abnormal Brain Studios"]
license = "MIT"
description = "A particle system plugin for Bevy"
repository = "https://github.com/abnormalbrain/bevy_particle_systems"
keywords = ["game", "gamedev", "bevy"]
categories = ["game-development"]
[profile.release]
debug = true
[dependencies]
bevy_app = "0.14"
bevy_asset = "0.14"
bevy_ecs = "0.14"
bevy_hierarchy = "0.14"
bevy_math = "0.14"
bevy_render = "0.14"
bevy_color = "0.14"
bevy_sprite = "0.14"
bevy_time = "0.14"
bevy_transform = "0.14"
bevy_reflect = "0.14"
rand = "0.8"
[dev-dependencies]
bevy = { version = "0.14", default-features=false, features = [
"bevy_asset",
"bevy_sprite",
"bevy_core_pipeline",
"png",
"bevy_winit",
"x11"
] }
approx = "0.5"