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Symmetric Painting #465
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Symetric to what? Doing this could be achieved using a duplicate painter in the painting system, integrate it to undo/redo properly, and show a second decal. I'm not working often on this plugin nowadays, so I can't say when I'll have a look at implementing this. |
There is a problem that makes this harder to implement than it sounds: One solution would be to wait yet another frame to do the other brush, but that increases lag (halves the framerate at which the brush reacts), and introduces complications in the code which I would prefer not to go into. Using So not sure what to settle on here. |
We needed central and mirror symmetry.
100% agree ; it was a 30s hack that worked (barring undo), though, done after some hours of trying to make it work "properly". :) Thanks for the rundown on the various potential approaches. I understand my failed attempts much better. |
Is your feature request related to a problem? Please describe.
We want to make an approximately symmetric map (RTS duel), not an exactly symmetric one. Easiest way is to allow this gorgeous addon to paint symmetries, on-demand.
Describe the solution you'd like
A brush (or filter, whatever) option to enable/disable symmetric painting.
Describe alternatives you've considered
Using three HTerrains:
Additional context
Managed to make a PoC :
Anyone also interested in symmetries ?
Perhaps with guidance I could clean this up ?
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