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clsAddNewUserScreen.h
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clsAddNewUserScreen.h
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#pragma once
#include <iostream>
#include "clsScreen.h"
#include "clsUser.h"
#include "clsInputValidate.h"
#include <iomanip>
class clsAddNewUserScreen : protected clsScreen
{
private:
static void _ReadUserInfo(clsUser& User)
{
cout << "\nEnter FirstName: ";
User.FirstName = clsInputValidate::ReadString();
cout << "\nEnter LastName: ";
User.LastName = clsInputValidate::ReadString();
cout << "\nEnter Email: ";
User.Email = clsInputValidate::ReadString();
cout << "\nEnter Phone: ";
User.Phone = clsInputValidate::ReadString();
cout << "\nEnter Password: ";
User.Password = clsInputValidate::ReadString();
User.Password = clsUtil::EncryptText(User.Password, 19);
cout << "\nEnter Permission: ";
User.Permissions = _ReadPermissionsToSet();
}
static void _PrintUser(clsUser User)
{
cout << "\nUser Card:";
cout << "\n___________________";
cout << "\nFirstName : " << User.FirstName;
cout << "\nLastName : " << User.LastName;
cout << "\nFull Name : " << User.FullName();
cout << "\nEmail : " << User.Email;
cout << "\nPhone : " << User.Phone;
cout << "\nUser Name : " << User.UserName;
cout << "\nPassword : " << User.Password;
cout << "\nPermissions : " << User.Permissions;
cout << "\n___________________\n";
}
static int _ReadPermissionsToSet()
{
int Permissions = 0;
char Answer = 'n';
cout << "\nDo you want to give full access? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
return -1;
}
cout << "\nDo you want to give access to : \n ";
cout << "\nShow Client List? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pListClients;
}
cout << "\nAdd New Client? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pAddNewClient;
}
cout << "\nDelete Client? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pDeleteClient;
}
cout << "\nUpdate Client? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pUpdateClients;
}
cout << "\nFind Client? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pFindClient;
}
cout << "\nTransactions? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pTranactions;
}
cout << "\nManage Users? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pManageUsers;
}
cout << "\nShow Log Register Screen? y/n? ";
cin >> Answer;
if (Answer == 'y' || Answer == 'Y')
{
Permissions += clsUser::enPermissions::pShowLogRegister;
}
return Permissions;
}
public:
static void ShowAddNewUserScreen()
{
_DrawScreenHeader("\t Add New User Screen");
string UserName = "";
cout << "\nPlease Enter UserName: ";
UserName = clsInputValidate::ReadString();
while (clsUser::IsUserExist(UserName))
{
cout << "\nUserName Is Already Used, Choose another one: ";
UserName = clsInputValidate::ReadString();
}
clsUser NewUser = clsUser::GetAddNewUserObject(UserName);
_ReadUserInfo(NewUser);
clsUser::enSaveResults SaveResult;
SaveResult = NewUser.Save();
switch (SaveResult)
{
case clsUser::enSaveResults::svSucceeded:
{
cout << "\nUser Addeded Successfully :-)\n";
_PrintUser(NewUser);
break;
}
case clsUser::enSaveResults::svFaildEmptyObject:
{
cout << "\nError User was not saved because it's Empty";
break;
}
case clsUser::enSaveResults::svFaildUserExists:
{
cout << "\nError User was not saved because UserName is used!\n";
break;
}
}
}
};