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RELEASE_NOTES.md

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Filament Release Notes log

This file contains one line summaries of commits that are worthy of mentioning in release notes. A new header is inserted each time a tag is created.

Next release

  • Fixed an assertion when a parameter array occurs last in a material definition.
  • Fixed morph shapes not rendering in WebGL.
  • Added support for the latest version of emscripten.
  • gltfio: fixed blackness seen with default material.
  • Added ETC2 and BC compressed texture support to Metal backend.
  • Rendering a SAMPLER_EXTERNAL texture before setting an external image no longer results in GPU errors.
  • Fixed a normals issue when skinning without a normal map or anisotropy.

v1.4.2

  • Cleaned up the validation strategy in Engine (checks for use-after-destroy etc).
  • OpenGL: Fixed ES 3.0 support on iOS.
  • OpenGL: Added support for KHR_debug in debug builds.
  • gltfio: Added Java / Kotlin bindings for Animator.
  • gltfio: Fixed panic with the Android gltf-bloom demo.
  • gltfio: Java clients should no longer call Filament#init.

v1.4.1

  • Added missing API documentation.
  • Fixed crash for sandboxed macOS apps using Filament.
  • Fixed an issue that limited the camera near plane to ~1mm.
  • Added Android sample for Camera Stream.
  • Fixed an Xcode assertion when rendering skinned meshes using the Metal backend.
  • Added support for Core Animation / Metal frame synchronization with Metal backend.
  • Fixed an issue with culling in MaterialInstance.
  • Fix additional compatibility issues with MSVC, including the Vulkan backend.
  • matdbg: fixed missing symbol issue when linking against debug builds.
  • filamat: fixed crash when using the "lite" version of the library.
  • matinfo: Fix a crash with on Windows.
  • gltfio: fixed an animation loop bug.
  • gltfio: added support for sparse accessors.
  • Add JS binding to unary Camera::setExposure.

v1.4.0

  • API Breakage: Simplified public-facing Fence API.
  • Minimum API level on Android is now API 19 instead of API 21.
  • Filament can now be built with msvc 2019.
  • Added the ability to modify clip space coordinates in the vertex shader.
  • Added missing API documentation.
  • Improved existing API documentation.
  • Added Camera::setExposure(float) to directly control the camera's exposure.
  • Backface culling can now be toggled on material instances.
  • Face direction is now reversed when transforms have negative scale.
  • Dielectrics now behave properly under a white furnace (energy preserving and conserving).
  • Clear coat roughness now remains in the 0..1 (previously remapped to the 0..0.6 range).
  • gltfio: Fixed several limitations with ubershader mode.
  • gltfio: Fixed a transforms issue with non-uniform scale.
  • webgl: Fixed an issue with JPEG textures.
  • Windows: Fix link error in debug builds.
  • matdbg: Web server must now be enabled with an environment variable.
  • matdbg: Added support for editing GLSL and MSL code.

v1.3.2

  • Added optional web server for real-time inspection of shader code.
  • Added basic #include support in material files.
  • Fixed potential Metal memory leak.
  • Fixed intermittent memory overflow in wasm builds.
  • Fix bad normal mapping with skinning.
  • Java clients can now call getNativeObject().

v1.3.1

  • Unified Filament Sceneform and npm releases.
  • Improved cmgen SH with HDR images.
  • IndirectLight can now be queried for dominant direction and color.
  • Added support for vertex morphing.
  • Introduced custom attributes, accessible from the vertex shader.
  • Added Java / Kotlin bindings for KtxLoader.
  • Added JavaScript / Typescript bindings for the new RenderTarget class.
  • Added base path to glTF loadResources method for JavaScript.
  • Added support for iOS CVPixelBuffer external images with the OpenGL backend.

sceneform-1.9pr4

  • Added gltf_bloom Android sample to show gltfio and the RenderTarget API.
  • Added getMaterialInstanceAt to the Java version of RenderableManager.
  • Fix JNI bindings for setting values in parameter arrays.
  • Added JNI bindings for the gltfio library.
  • Fix support for parameter arrays in .mat files.
  • Added support for RGB_11_11_10
  • Removed support for RGBM (warning: source compatibility breakage)
  • IBL cubemap can now be of any size
  • Texture::generatePrefilterMipmap can be used for runtime generation of a reflection cubemap

sceneform-1.9pr3

  • Added Scene.addEntities() to the Java / Kotlin bindings.
  • Improved robustness in the tangents utility for meshes that have tangents and normals.
  • Introduced RenderTarget API that allows View to reference an offscreen render target.
  • Added lucy_bloom sample to demonstrate the new RenderTarget API.
  • Added Screen Space Ambient Occlusion support (SAO)
  • New blending modes: multiply and screen
  • Fixed an issue when sorting blended objects with different blending modes
  • The material property curvatureToRoughness has been replaced with specularAntiAliasing. This new specular anti-aliasing solution offers more control via two new properties: specularAntiAliasingVariance and specularAntiAliasingThreshold. They can also be set on material instances if needed
  • Added specular ambient occlusion to compute a new AO term applied to specular reflections (see specularAmbientOcclusion property in materials)
  • Added multi-bounce ambient occlusion to brighten AO and preserve local color (see multiBounceAmbientOcclusion property in materials)
  • Micro-shadowing is now applied to material ambient occlusion
  • Use a smaller 64x64 DFG LUT on mobile to reduce binary size
  • Added a distance field generator to libimage.
  • JavaScript MaterialInstance now supports vec4 colors.
  • Further reduced filamat binary size by removing reliance on stdlib.
  • Added a new, smaller, version of the filamat library, filamat_lite. Material optimization and compiling for non-OpenGL backends have been removed in favor of a smaller binary size.
  • Implemented hard fences for the Metal backend, enablying dynamic resolution support.
  • Improved SurfaceOrientation robustness when using UVs to generate tangents.
  • Created a RELEASE_NOTES.md file, to be updated with significant PRs.

sceneform-1.9pr2