You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi,
I saw that you predict the future 3d human poses in the current frame's camera coordinate. My question is that the predicted future 3D motion results shown in your paper are in the game/world coordinate, so we need additional camera future positions to transform this coordinate system. Actually, this transformation matrix or camera position information is unavailable in practice. Hence, how can your method predict the future human motion in the 3D scene and obtain the visualization shown in your paper?
Looking forward to your reply.
Dean.
The text was updated successfully, but these errors were encountered:
Hi,
I saw that you predict the future 3d human poses in the current frame's camera coordinate. My question is that the predicted future 3D motion results shown in your paper are in the game/world coordinate, so we need additional camera future positions to transform this coordinate system. Actually, this transformation matrix or camera position information is unavailable in practice. Hence, how can your method predict the future human motion in the 3D scene and obtain the visualization shown in your paper?
Looking forward to your reply.
Dean.
The text was updated successfully, but these errors were encountered: