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Consider BPM textures black as an alpha channel to generate transparency #73

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ebellumat opened this issue Sep 1, 2023 · 1 comment

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@ebellumat
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ebellumat commented Sep 1, 2023

Hello! Classic games from the Nintendo 64 era use black as a transparency alpha channel on .BMP textures, can you add an option to not generate black squares when these textures are found?

A checkbox to turn this on/off would be awesome.

@ebellumat
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Here's a texture where the black should be a transparency, just to help on the implementation, if you would like to implement. Thanks!

tempImgEd02BE.bmp.zip

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