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Wizards of the Coast; Adventurer's League.json
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Wizards of the Coast; Adventurer's League.json
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{
"_meta": {
"sources": [
{
"json": "AL 3pp",
"abbreviation": "AL (3pp)",
"full": "Adventurers League (3pp)",
"authors": [
"Kobold Press"
],
"version": "1.0",
"url": "https://github.com/TheGiddyLimit/homebrew",
"targetSchema": "1.3.4"
}
]
},
"monster": [
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 33,
"name": "Krenshar",
"size": "M",
"type": "beast",
"alignment": [
"U"
],
"ac": [
13
],
"hp": {
"average": 28,
"formula": "8d6"
},
"speed": {
"walk": 40
},
"str": 14,
"dex": 16,
"con": 11,
"int": 2,
"wis": 12,
"cha": 4,
"passive": 11,
"cr": "2",
"senses": "darkvision 60 ft.",
"skill": {
"intimidation": "+5"
},
"action": [
{
"name": "Multiattack",
"entries": [
"The krenshar makes two attacks: one with its bite and one with its claws."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 6 ({@dice 1d6+3}) slashing damage."
]
},
{
"name": "Frightening Roar",
"entries": [
"Creatures other than krenshar within 60 feet of a krenshar when it roars must succeed on a DC 11 Charisma saving throw or fall prone and become frightened for 1 minute. Creatures cannot stand from prone while frightened by the krenshar. At the end of their turns, affected creatures can attempt another DC 11 Charisma saving throw to end the frightened condition. When a creature makes the saving throw or the effect ends, the creature is immune to all krenshars' Frightening Roar for the next 24 hours."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Krenshar.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 34,
"name": "Kes'thak the Lizard King",
"size": "L",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"C",
"E"
],
"ac": [
{
"ac": 17,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 133,
"formula": "14d10+56"
},
"speed": {
"walk": 40,
"swim": 40
},
"str": 18,
"dex": 13,
"con": 18,
"int": 12,
"wis": 13,
"cha": 15,
"passive": 14,
"cr": "6",
"senses": "darkvision 60 ft., truesight 30 ft.",
"languages": "Abyssal, Common, Draconic",
"skill": {
"athletics": "+7",
"deception": "+5",
"perception": "+4"
},
"save": {
"con": "+7",
"wis": "+4",
"cha": "+5"
},
"trait": [
{
"name": "Demonic Head",
"entries": [
"Kes'thak has advantage on Wisdom (Perception) checks and cannot be blinded, charmed, deafened, frightened, stunned, or knocked unconscious."
]
},
{
"name": "Hold Breath",
"entries": [
"Kes'thak can hold his breath for 15 minutes."
]
},
{
"name": "Legendary Resistance (3/Day)",
"entries": [
"If Kes'thak fails a saving throw, he can choose to succeed instead."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"Kes'thak makes three attacks: one with his claws and two with his bite."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) piercing damage."
]
},
{
"name": "Claws",
"entries": [
"Melee Weapon Attack: {@hit +7} to hit, reach 10 ft., one target. Hit: 11 ({@dice 2d6+4}) slashing damage."
]
},
{
"name": "Demonic Shout (Recharge 6)",
"entries": [
"Kes'thak unleashes a terrible shout. Each creature within 10 feet of Kes'thak must make a DC 14 Constitution saving throw, taking 45 ({@dice 10d8}) force damage on a failed saving throw, or half as much damage on a successful one."
]
}
],
"reaction": [
{
"name": "Demonic Claw",
"entries": [
"When an adjacent creature targets Kes'thak with a melee attack, he can use a reaction to make his claws attack against that creature."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Kes'thak%20the%20Lizard%20King.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 35,
"name": "Oak Wilden Clubber",
"size": "M",
"type": "humanoid",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 32,
"formula": "5d8+10"
},
"speed": {
"walk": 30
},
"str": 16,
"dex": 10,
"con": 15,
"int": 10,
"wis": 11,
"cha": 9,
"skill": {
"athletics": "+5",
"intimidation": "+1"
},
"senses": "darkvision 60 ft.",
"passive": 10,
"languages": "Common, Elven, Sylvan",
"cr": "1",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of damage when the oak wilden clubber hits with it (included in the attacks)."
]
},
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the oak wilden clubber gains 5 temporary hit points. This ability refreshes after a short or long rest."
]
}
],
"action": [
{
"name": "Greatclub",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 12 ({@dice 2d8+3}) bludgeoning damage."
]
},
{
"name": "Javelin",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or range 30/120, one target. Hit: 10 ({@dice 2d6+3}) piercing damage in melee or 6 ({@dice 1d6+3}) piercing damage at range."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Oak%20Wilden%20Clubber.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 35,
"name": "Oak Wilden Punisher",
"size": "M",
"type": "humanoid",
"alignment": [
"N"
],
"ac": [
{
"ac": 13,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 65,
"formula": "10d8+20"
},
"speed": {
"walk": 30
},
"str": 18,
"dex": 10,
"con": 15,
"int": 10,
"wis": 11,
"cha": 9,
"skill": {
"athletics": "+6",
"intimidation": "+1"
},
"senses": "darkvision 60 ft.",
"passive": 10,
"languages": "Common, Elven, Sylvan",
"cr": "3",
"trait": [
{
"name": "Brute",
"entries": [
"A melee weapon deals one extra die of damage when the oak wilden punisher hits with it (included in the attacks)."
]
},
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the oak wilden punisher gains 10 temporary hit points. This ability refreshes after a short or long rest."
]
},
{
"name": "Oak's Resolve",
"entries": [
"The oak wilden punisher has advantage on Wisdom, Intelligence, and Charisma saving throws."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The oak wilden punisher makes two melee attacks."
]
},
{
"name": "Greatclub",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 13 ({@dice 2d8+4}) bludgeoning damage."
]
},
{
"name": "Javelin",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or range 30/120, one target. Hit: 11 ({@dice 2d6+4}) piercing damage in melee or 7 ({@dice 1d6+4}) piercing damage at range."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Oak%20Wilden%20Punisher.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 36,
"name": "Pine Wilden Warrior",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
13
],
"hp": {
"average": 22,
"formula": "5d8"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 16,
"con": 11,
"int": 12,
"wis": 15,
"cha": 10,
"skill": {
"perception": "+4",
"survival": "+4"
},
"senses": "darkvision 60 ft.",
"passive": 14,
"languages": "Common, Elven, Sylvan",
"cr": "1/2",
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the pine wilden warrior gains 5 temporary hit points. This ability refreshes after a short or long rest."
]
}
],
"action": [
{
"name": "Rapier",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) piercing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +5} to hit, reach 5 ft. or 20/60 ft., one target. Hit: 5 ({@dice 1d4+3}) piercing damage."
]
}
],
"reaction": [
{
"name": "Wrathful Needles",
"entries": [
"When an adjacent enemy hits an ally of the pine wilden warrior with a melee attack, the warrior can use a reaction to deal 3 ({@dice 1d6}) points of piercing damage unless the enemy succeeds on a DC 11 Dexterity saving throw."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pine%20Wilden%20Warrior.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 36,
"name": "Pine Wilden Ranger",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
14
],
"hp": {
"average": 55,
"formula": "10d8+10"
},
"speed": {
"walk": 30
},
"str": 10,
"dex": 18,
"con": 12,
"int": 12,
"wis": 17,
"cha": 10,
"skill": {
"perception": "+5",
"stealth": "+6",
"survival": "+5"
},
"senses": "darkvision 60 ft.",
"passive": 15,
"languages": "Common, Elven, Sylvan",
"cr": "2",
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the pine wilden ranger gains 10 temporary hit points. This ability refreshes after a short or long rest."
]
},
{
"name": "Wrathful Mark",
"entries": [
"As a bonus action, a pine wilden ranger can chose one enemy as its mark. Once per turn, the pine wilden ranger does an extra 3 ({@dice 1d6}) damage to their marked enemy when they hit with a melee or ranged weapon attack."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The pine wilden ranger makes two attacks, either with its rapier or its daggers."
]
},
{
"name": "Rapier",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) piercing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Weapon Attack: {@hit +6} to hit, reach 5 ft. or 20/60 ft., one target. Hit: 6 ({@dice 1d4+4}) piercing damage."
]
}
],
"reaction": [
{
"name": "Wrathful Needles",
"entries": [
"When an adjacent enemy hits an ally of the pine wilden ranger with a melee attack, the ranger can use a reaction to deal 5 ({@dice 2d4}) points of piercing damage unless the enemy succeeds on a DC 12 Dexterity saving throw."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Pine%20Wilden%20Ranger.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 36,
"name": "Willow Wilden Watcher",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 11,
"formula": "2d8+2"
},
"speed": {
"walk": 30
},
"str": 8,
"dex": 14,
"con": 13,
"int": 12,
"wis": 16,
"cha": 12,
"skill": {
"nature": "+3",
"perception": "+5"
},
"senses": "darkvision 60 ft.",
"passive": 15,
"languages": "Common, Elven, Sylvan",
"cr": "1/4",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"The willow wilden watcher is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, {@hit 5} to hit with spell attacks). The watcher has the following spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell druidcraft}",
"{@spell shillelagh}",
"{@spell thorn whip}"
]
},
"1": {
"slots": 3,
"spells": [
"{@spell cure wounds}",
"{@spell faerie fire}",
"{@spell longstrider}"
]
}
}
}
],
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the willow wilden watcher gains 3 temporary hit points. This ability refreshes after a short or long rest."
]
}
],
"action": [
{
"name": "Club",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) bludgeoning damage."
]
},
{
"name": "Shillelagh",
"entries": [
"Melee Weapon Attack: {@hit +5} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d8+3}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Willow%20Wilden%20Watcher.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 37,
"name": "Willow Wilden Sentinel",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"fey"
]
},
"alignment": [
"N"
],
"ac": [
12,
{
"ac": 16,
"condition": "with {@spell barkskin}",
"braces": true
}
],
"hp": {
"average": 66,
"formula": "12d8+12"
},
"speed": {
"walk": 30
},
"str": 8,
"dex": 14,
"con": 13,
"int": 14,
"wis": 18,
"cha": 15,
"skill": {
"arcana": "+4",
"nature": "+4",
"perception": "+6",
"religion": "+4"
},
"senses": "darkvision 60 ft.",
"passive": 16,
"languages": "Common, Elven, Sylvan",
"cr": "4",
"spellcasting": [
{
"name": "Spellcasting",
"headerEntries": [
"The willow wilden sentinel is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The sentinel has the following spells prepared:"
],
"spells": {
"0": {
"spells": [
"{@spell druidcraft}",
"{@spell shillelagh}",
"{@spell thorn whip}"
]
},
"1": {
"slots": 4,
"spells": [
"{@spell cure wounds}",
"{@spell faerie fire}",
"{@spell longstrider}",
"{@spell thunderwave}"
]
},
"2": {
"slots": 3,
"spells": [
"{@spell barkskin}",
"{@spell heat metal}",
"{@spell hold person}"
]
},
"3": {
"slots": 3,
"spells": [
"{@spell call lightning}",
"{@spell dispel magic}",
"{@spell wind wall}"
]
},
"4": {
"slots": 2,
"spells": [
"{@spell confusion}",
"{@spell ice storm}"
]
}
}
}
],
"trait": [
{
"name": "Nature's Fortification",
"entries": [
"When an adjacent ally is reduced to 0 hit points, the willow wilden sentinel gains 15 temporary hit points. This ability refreshes after a short or long rest."
]
},
{
"name": "Nature's Watchfulness",
"entries": [
"A willow wilden sentinel cannot be surprised and gains advantage on its initiative rolls."
]
}
],
"action": [
{
"name": "Club",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) bludgeoning damage."
]
},
{
"name": "Shillelagh",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 8 ({@dice 1d8+4}) bludgeoning damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Willow%20Wilden%20Sentinel.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 37,
"name": "Chameleon Lizardfolk Snoop",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
12
],
"hp": {
"average": 16,
"formula": "3d8+3"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 10,
"dex": 14,
"con": 12,
"int": 13,
"wis": 11,
"cha": 15,
"skill": {
"deception": "+4",
"persuasion": "+4",
"stealth": "+4"
},
"senses": "",
"passive": 10,
"languages": "Common, Draconic",
"cr": "1/2",
"trait": [
{
"name": "Camouflage",
"entries": [
"The chameleon lizardfolk snoop can use a bonus action to gain advantage on the next Stealth check it makes on that turn."
]
},
{
"name": "Hold Breath",
"entries": [
"The chameleon lizardfolk snoop can hold its breath for 15 minutes."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) slashing damage."
]
},
{
"name": "Short Sword",
"entries": [
"Melee Weapon Attack: {@hit +4} to hit, reach 5 ft., one target. Hit: 5 ({@dice 1d6+2}) piercing damage. If the chameleon lizardfolk snoop has advantage on the attack roll, the attack deals an extra 3 ({@dice 1d6}) piercing damage."
]
},
{
"name": "Sling",
"entries": [
"Ranged Weapon Attack: {@hit +4} to hit, range 30/120 ft., one target. Hit: 4 ({@dice 1d4+2}) bludgeoning damage. If the chameleon lizardfolk snoop has advantage on the attack roll, the attack deals an extra 3 ({@dice 1d6}) bludgeoning damage."
]
}
],
"reaction": [
{
"name": "Sudden Blur",
"entries": [
"When the chameleon lizardfolk snoop is targeted by a ranged attack, it can use its reaction to change color. That ranged attack is made at disadvantage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Chameleon%20Lizardfolk%20Snoop.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 38,
"name": "Chameleon Lizardfolk Spy",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
14
],
"hp": {
"average": 33,
"formula": "6d8+6"
},
"speed": {
"walk": 30,
"swim": 30
},
"str": 10,
"dex": 18,
"con": 12,
"int": 13,
"wis": 11,
"cha": 17,
"skill": {
"deception": "+5",
"persuasion": "+5",
"stealth": "+6"
},
"senses": "",
"passive": 10,
"languages": "Common, Draconic",
"cr": "2",
"trait": [
{
"name": "Distracting Tail",
"entries": [
"The chameleon lizardfolk spy can use a bonus action to distract one adjacent enemy with its tail. The next melee attack against that enemy on that turn is made with advantage."
]
},
{
"name": "Hold Breath",
"entries": [
"The chameleon lizardfolk spy can hold its breath for 15 minutes."
]
},
{
"name": "Uncanny Camouflage",
"entries": [
"The chameleon lizardfolk spy has advantage on Stealth checks."
]
}
],
"action": [
{
"name": "Multiattack",
"entries": [
"The chameleon lizardfolk spy makes two melee attacks with its short sword or two ranged attacks with its sling."
]
},
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +2} to hit, reach 5 ft., one target. Hit: 3 ({@dice 1d6}) slashing damage."
]
},
{
"name": "Short Sword",
"entries": [
"Melee Weapon Attack: {@hit +6} to hit, reach 5 ft., one target. Hit: 7 ({@dice 1d6+4}) piercing damage. If the chameleon lizardfolk spy has advantage on the attack roll, the attack deals an extra 7 ({@dice 2d6}) piercing damage."
]
},
{
"name": "Sling",
"entries": [
"Ranged Weapon Attack: {@hit +6} to hit, range 30/120 ft., one target. Hit: 6 ({@dice 1d4+4}) bludgeoning damage. If the chameleon lizardfolk spy has advantage on the attack roll, the attack deals an extra 7 ({@dice 2d6}) bludgeoning damage."
]
}
],
"reaction": [
{
"name": "Expert Dodger",
"entries": [
"When the chameleon lizardfolk spy is targeted by a ranged attack, it can use its reaction to change color. All ranged attacks made against the chameleon lizardfolk spy until the start of its next turn are made at disadvantage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Chameleon%20Lizardfolk%20Spy.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 38,
"name": "Gecko Lizardfolk Scout",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 17,
"formula": "3d8+3"
},
"speed": {
"walk": 40,
"climb": 40,
"swim": 40
},
"str": 8,
"dex": 15,
"con": 12,
"int": 15,
"wis": 14,
"cha": 11,
"skill": {
"acrobatics": "+4",
"perception": "+4",
"survival": "+4"
},
"senses": "",
"passive": 14,
"languages": "Common, Draconic",
"cr": "1/4",
"trait": [
{
"name": "Hold Breath",
"entries": [
"The gecko lizardfolk scout can hold its breath for 15 minutes."
]
},
{
"name": "Quick Escape",
"entries": [
"The gecko lizardfolk scout can take the Disengage action as a bonus action in each of its turns."
]
},
{
"name": "Toe Pads",
"entries": [
"The gecko lizardfolk scout can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
]
}
],
"action": [
{
"name": "Bite",
"entries": [
"Melee Weapon Attack: {@hit +1} to hit, reach 5 ft., one target. Hit: 2 ({@dice 1d6-1}) slashing damage."
]
},
{
"name": "Dagger",
"entries": [
"Melee or Ranged Attack: {@hit +4} to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 4 ({@dice 1d4+2}) piercing damage."
]
}
],
"tokenURL": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/AL%20(3pp)/Gecko%20Lizardfolk%20Scout.png"
},
{
"source": "AL 3pp",
"sourceSub": "Return of the Lizard King",
"page": 38,
"name": "Gecko Lizardfolk Infiltrator",
"size": "M",
"type": {
"type": "humanoid",
"tags": [
"lizardfolk"
]
},
"alignment": [
"N"
],
"ac": [
{
"ac": 14,
"from": [
"natural armor"
]
}
],
"hp": {
"average": 27,
"formula": "5d8+5"
},
"speed": {
"walk": 40,
"climb": 40,
"swim": 40
},