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AeronDrake; Simple Guilds.json
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{
"_meta": {
"sources": [
{
"json": "SG",
"abbreviation": "SG",
"full": "Simple Guilds (3pp)",
"authors": [
"AeronDrake"
],
"convertedBy": "Jafner",
"version": "1.2",
"url": "https://www.reddit.com/r/UnearthedArcana/comments/6x41s5/simple_guilds_v30_enter_a_guild_rank_up_and_gain/",
"targetSchema": "1.0.0"
}
]
},
"variantrule": [
{
"name": "Guilds",
"source": "SG",
"entries": [
{
"name": "Entering a Guild",
"type": "entries",
"entries": [
"This system uses a reputation system which determines your rank on the guild. In most of the cases, the adventurers must gain a number of reputation points completing contracts given by the guild to be considered as members of the guild. When a character gets the amount of reputation points required for the first rank, they can decide to join the guild. A character cannot gain more points than the required for the first rank until they decide to be members of the guild. For example, a character has 41 reputation points, and after finishing a contract the guild rewarded him with 10 reputation points. In this case, his points cannot increase above 50 unless he decides to join the guild, losing 1 point.",
"In the following table you can find the basic structure of ranks and the reputation points needed for each rank.",
{
"type": "table",
"caption": "Guild Ranks",
"colLabels": [
"Rank",
"Reputation Points"
],
"colStyles": [
"col-xs-6",
"col-xs-6"
],
"rows": [
[
"Grandmaster/Grandmistress",
"2,000"
],
[
"Master/Mistress",
"1,000"
],
[
"Expert",
"500"
],
[
"Adept",
"200"
],
[
"Journeyman",
"100"
],
[
"Apprentice",
"50"
]
]
},
"If needed, you can modify the rank names or the reputation points required to achieve each rank. For example, you can double the reputation points needed for each rank to create an elite guild.",
{
"type": "entries",
"name": "Other Requirements",
"entries": [
"Some guilds might have additional requisites to enter, such as being able to cast spells, paying an entry fee or finishing a special quest to determine if you are able to enter the guild based on the skills and abilities they are looking for."
]
}
]
},
{
"name": "Guild Membership",
"entries": [
"When you reach the first rank of the guild, you must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild's good graces and maintain your rank benefits.",
"If any of the characters have the guild artisan background, consider him at least at the first rank of the guild ranks. It's up to the DM to decide if that character is at a higher rank or if he has special benefits in the guild."
]
},
{
"name": "Reputation Points",
"entries": [
"Every guild rank is determined by an amount of reputation points. These points are earned by finishing contracts and bounties. Gaining reputation allows you to increase your rank in the guild and get some rewards, which are described later on this guide.",
{
"name": "Contracts",
"type": "entries",
"entries": [
"Most of the guild works are contracts that involve some quests or missions, which includes a location, some basic information of the quest and obviously, a reward. The reputation points earned by finishing a contract are determined by the DM."
]
},
{
"name": "Bounties",
"type": "entries",
"entries": [
"Bounties, also known as \"hunt orders\" are special guild missions that allow guild members to collect reputation points to gain ranks on the guild for killing certain creatures. In general, bounties have 3 parts: the creature/creatures for the hunt, the number of days the bounty will be active and the reward, which are reputation points. In other cases, it also includes a monetary reward. The number of reputation points depends on the challenge rating of the killed creature, as shown in the table below.",
{
"type": "table",
"colLabels": [
"CR",
"Reputation Points"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"0-1/2",
"1"
],
[
"1",
"2"
],
[
"2",
"4"
],
[
"3",
"7"
],
[
"4",
"11"
],
[
"5",
"18"
],
[
"6",
"23"
],
[
"7",
"29"
],
[
"8",
"39"
],
[
"9",
"50"
],
[
"10",
"59"
],
[
"11",
"72"
],
[
"12",
"84"
],
[
"13",
"100"
],
[
"14",
"115"
],
[
"15",
"130"
],
[
"16",
"150"
],
[
"17",
"180"
],
[
"18",
"200"
],
[
"19",
"220"
],
[
"20",
"250"
],
[
"21",
"330"
],
[
"22",
"410"
],
[
"23",
"500"
],
[
"24",
"620"
],
[
"25",
"750"
],
[
"26",
"900"
],
[
"27",
"1,050"
],
[
"28",
"1,200"
],
[
"29",
"1,350"
],
[
"30",
"1,550"
]
]
},
"It's up to the DM to determine if the players need to collect parts of the creatures to prove they killed the creatures. Another option is to make the bounty magical, so the guild knows exactly how many creatures they've killed."
]
}
]
},
{
"name": "Rank Benefits",
"source": "SG",
"entries": [
"Gaining ranks on a guild gives the players a series of benefits, such as better paid and challenging contracts, information and equipment. In the table below you can find some examples of rank rewards.",
{
"type": "table",
"colLabels": [
"Benefit",
"Rank Needed"
],
"colStyles": [
"col-xs-6",
"col-xs-6"
],
"rows": [
[
"Contracts, basic",
"Apprentice"
],
[
"Healing and care",
"Apprentice"
],
[
"Information, basic",
"Apprentice"
],
[
"Lodging and food, modest",
"Apprentice"
],
[
"Messaging, basic",
"Apprentice"
],
[
"Training",
"Apprentice"
],
[
"Crafting Workshop",
"Journeyman"
],
[
"Equipment, basic",
"Journeyman"
],
[
"Contracts, advanced",
"Adept"
],
[
"Equipment, advanced",
"Adept"
],
[
"Information, advanced",
"Adept"
],
[
"Lodging and food, comfortable",
"Adept"
],
[
"Equipment, magical",
"Expert"
],
[
"Information, exclusive",
"Expert"
],
[
"Local Guildhall",
"Master/Mistress"
],
[
"Lodging and food, wealthy",
"Master/Mistress"
],
[
"Own the guild",
"Grandmaster/Grandmistress"
]
]
},
"<b>Contracts, basic.</b> These contracts includes simple tasks.",
"<b>Contracts, advanced.</b> This contracts can include more long-term and challenging quests. These contracts should have a better pay or give more reputation than basic contracts.",
"<b>Crafting Workshop.</b> You are able to use the workshops in the guildhalls, where you can find one or more artisan's tools at your disposal for crafting. The number and type of artisan's tools are determined by the DM.",
"<b>Equipment, basic.</b> This includes simple weapons, light armors and basic equipment (like rations and torches). You can also ask for horses for temporary use.",
"<b>Equipment, advanced.</b> This includes martial weapons, medium and heavy armors, probably some artisan tools and specialized adventuring kits. This also includes other services, such using one of the guild coach cabs or a ship passage to a near city.",
"<b>Equipment, magical.</b> This includes some potions, a few spell scrolls, and a few magical items. It can include some spellcasting services. Since magical items and services are rarer, it's up to the DM to determine if the characters must pay for using the magical items or for each time they want to use some of the guild spellcasting services.",
"<b>Healing and care.</b> You can be healed in the guildhalls owned by your guild.",
"<b>Information, basic.</b> You get one piece of useful lore about the contract or bounty you're doing.",
"<b>Information, advanced.</b> You get three pieces of useful lore about the contract or quest you're doing.",
"<b>Information, exclusive.</b> You get 1d4 pieces of useful lore about anything you're looking for. The DM determines the type of information you get from the guild.",
"<b>Local guildhall.</b> You are rewarded with owning and leading a local guildhall in a city or town.",
"<b>Lodging and food.</b> If you want, you can live in a local guildhall (your lifestyle expenses are covered by your membership).",
"<b>Messaging.</b> You can use some of the guild messengers to deliver cards and small objects to another city or town.",
"<b>Training.</b> You can learn a new language or training in a set of tools with a guild member. The prize or time is reduced by half (player's choice)."
]
},
{
"name": "Creating a Guild",
"source": "SG",
"entries": [
"When creating a guild, you must decide the type or business of the guild. You can choose one from the table below or roll it randomly. Additionally, if you're creating a bigger guild, you can choose or roll again to get more specializations. In general, a guild should have between 1 to 3 specializations.",
{
"type": "table",
"colLabels": [
"d6",
"Guild Type"
],
"colStyles": [
"col-xs-3",
"col-xs-9"
],
"rows": [
[
"1",
"Adventurers"
],
[
"2",
"Arcane"
],
[
"3",
"Artisans"
],
[
"4",
"Criminal"
],
[
"5",
"Religious"
],
[
"6",
"Scholastic"
]
]
}
]
},
{
"name": "Equipment Availability",
"source": "SG",
"entries": [
"You can requisition items for temporary use when doing contracts and tasks for the guild. The amount of equipment you can borrow is determined by the total gp of the items and it depends on your guild rank, as shown in the table below.",
{
"type": "table",
"colLabels": [
"Rank",
"Max. Requisition GP"
],
"colStyles": [
"col-xs-6",
"col-xs-6"
],
"rows": [
[
"Grandmaster/Grandmistress",
"1,500 gp"
],
[
"Master/Mistress",
"1,000 gp"
],
[
"Expert",
"600 gp"
],
[
"Adept",
"450"
],
[
"Journeyman",
"150 gp"
]
]
},
"It's up to the DM to determine how many and what type of equipment the guild have. For example, a rural guild might only have light armor, simple weapons and 1d4 potions available for requisitioning."
]
},
{
"name": "Guild Types",
"source": "SG",
"entries": [
{
"name": "Adventurers Guilds",
"type": "entries",
"entries": [
"These guilds are designed expressly for those who battle monsters, hunt treasure, and explore unknown lands.",
{
"type": "table",
"caption": "Adventurers Guilds Contracts",
"colLabels": [
"d10",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1-3",
"Exploration"
],
[
"4-6",
"Hunt"
],
[
"7-9",
"Raid"
],
[
"10",
"Roll in the random contracts table"
]
]
},
{
"name": "Equipment and Tools",
"type": "entries",
"entries": [
"<b>Equipment, Basic.</b> Armor, weapons and adventuring gear that cost 10 gp or less. Additionally, you can requisition a riding horse and a riding saddle.",
"<b>Equipment, Advanced.</b> Armor, weapons, adventuring gear, mounts and drawn vehicles.",
"<b>Equipment, Magical.</b> Common magic items and uncommon armor and weapons.",
"<b>Tools.</b> You can use leatherworker's tools, smith's tools and woodcarver's tools available on the guild for creating and repairing armor and weapons."
]
},
{
"name": "Training",
"type": "entries",
"entries": [
"You can train to gain proficiency with leatherworker's tools, smith's tools or woodcarver's tools. If your DM allows it, you can also train to gain proficiency with an armor type, a weapon or one of the following skills: Athletics or Survival."
]
}
]
},
{
"name": "Arcane Guilds",
"type": "entries",
"entries": [
"These guilds consist primarily of arcane spellcasters, but occasionally boast noncasting members, such as experts who practice alchemy.",
{
"type": "table",
"caption": "Arcane Guilds Contracts",
"colLabels": [
"d10",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1-3",
"Exploration"
],
[
"4-6",
"Find"
],
[
"7-9",
"Resource Gathering"
],
[
"10",
"Roll in the random contracts table"
]
]
},
{
"name": "Equipment and Tools",
"type": "entries",
"entries": [
"<b>Equipment, Basic.</b> Simple melee weapons, adventuring gear that cost 10 gp or less. Additionally, you can requisition a draft horse and a cart.",
"<b>Equipment, Advanced.</b> Simple weapons, adventuring gear, mounts and drawn vehicles.",
"<b>Equipment, Magical.</b> Common and uncommon magic items.",
"<b>Tools.</b> You can use alchemist's supplies and herbalism kit available on the guild for creating potions and other alchemical items."
]
},
{
"name": "Training",
"type": "entries",
"entries": [
"You can train to gain proficiency with alchemist's supplies or herbalism kit. If your DM allows it, you can also train to gain proficiency with a standard language, a simple weapon or one of the following skills: Arcana or History."
]
}
]
},
{
"name": "Artisans Guilds",
"type": "entries",
"entries": [
"These guilds are the most common form of guild in most fantasy cities. Each is typically devoted to a single craft or profession, or at most a small group of closely related trades.",
{
"type": "table",
"caption": "Artisans Guilds Contracts",
"colLabels": [
"d10",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1-3",
"Exploration"
],
[
"4-6",
"Protection"
],
[
"7-9",
"Resource Gathering"
],
[
"10",
"Roll in the random contracts table"
]
]
},
{
"name": "Equipment and Tools",
"type": "entries",
"entries": [
"<b>Equipment, Basic.</b> Simple melee weapons, adventuring gear that cost 10 gp or less. Additionally, you can requisition a draft horse and a wagon.",
"<b>Equipment, Advanced.</b> Light armor, simple weapons, adventuring gear, mounts and drawn vehicles.",
"<b>Equipment, Magical.</b> Common magic items.",
"<b>Tools.</b> You can use the artisan tools available on the guild for crafting. You can determine the tools available from the following list or rolling randomly.",
{
"type": "table",
"colLabels": [
"d20",
"Artisan tools"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1",
"Brewers"
],
[
"2",
"Calligraphers"
],
[
"3",
"Carpenters"
],
[
"4",
"Cartographers"
],
[
"5",
"Cobblers"
],
[
"6",
"Cooks"
],
[
"7",
"Glassblowers"
],
[
"8",
"Jewelers"
],
[
"9",
"Leatherworkers"
],
[
"10",
"Masons"
],
[
"11",
"Painters"
],
[
"12",
"Potters"
],
[
"13",
"Smiths"
],
[
"14",
"Tinkers"
],
[
"15",
"Weavers"
],
[
"16",
"Woodcarvers"
],
[
"17",
"Roll twice"
],
[
"18",
"Roll twice"
],
[
"19",
"Roll three times"
],
[
"20",
"Roll four times"
]
]
}
]
},
{
"name": "Training",
"type": "entries",
"entries": [
"You can train to gain proficiency with the artisan tools the guild have. If your DM allows it, you can also train to gain proficiency in one of the following skills: Insight or Persuasion."
]
}
]
},
{
"name": "Criminal Guilds",
"type": "entries",
"entries": [
"These guilds are (in general) considered illegal and highly secretive, except in particularly corrupt cities.",
{
"type": "table",
"caption": "Criminal Guilds Contracts",
"colLabels": [
"d10",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1-3",
"Exploration"
],
[
"4-6",
"Find"
],
[
"7-9",
"Hunt"
],
[
"10",
"Roll in the random contracts table"
]
]
},
{
"name": "Equipment and Tools",
"type": "entries",
"entries": [
"<b>Equipment, Basic.</b> Light armor, simple weapons and adventuring gear that cost 10 gp or less. Additionally, you can requisition a vial of basic poison or thieves' tools.",
"<b>Equipment, Advanced.</b> Light and medium armor, weapons, adventuring gear, poisons, mounts and drawn vehicles.",
"<b>Equipment, Magical.</b> Common magic items and uncommon weapons.",
"<b>Tools.</b> You can use the forgery kit and poisoner's kit available on the guild."
]
},
{
"name": "Training",
"type": "entries",
"entries": [
"You can train to gain proficiency with the forgery kit or poisoner's kit. If your DM allows it, you can also train to gain proficiency with an armor type, a weapon or one of the following skills: Deception or Stealth."
]
}
]
},
{
"name": "Religious Guilds",
"type": "entries",
"entries": [
"These guilds are associations of followers of the same faith. A religious guild is not the same thing as a sect or cult.",
{
"type": "table",
"caption": "Religious Guilds Contracts",
"colLabels": [
"d10",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1-3",
"Hunt"
],
[
"4-6",
"Find"
],
[
"7-9",
"Protection"
],
[
"10",
"Roll in the random contracts table"
]
]
},
{
"name": "Equipment and Tools",
"type": "entries",
"entries": [
"<b>Equipment, Basic.</b> Light armor, simple weapons and adventuring gear that cost 10 gp or less. Additionally, you can requisition a draft horse and a cart.",
"<b>Equipment, Advanced.</b> Light armor, weapons, adventuring gear, mounts and drawn vehicles.",
"<b>Equipment, Magical.</b> Common magic items and uncommon weapons.",
"<b>Tools.</b> You can use the jeweler's tools and smith's tools available on the guild."
]
},
{
"name": "Training",
"type": "entries",
"entries": [
"You can train to gain proficiency with the jeweler's tools or smith's tools. If your DM allows it, you can also train to gain proficiency with light armor, a weapon or one of the following skills: Insight or Religion."
]
}
]
},
{
"name": "Scholastic Guilds",
"type": "entries",
"entries": [
"These guilds are dedicated to studying a particular topic to further the knowledge and education of its members.",
{
"type": "table",
"caption": "Scholastic Guilds Contracts",
"colLabels": [
"d10",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1-3",
"Exploration"
],
[
"4-6",
"Find"
],
[
"7-9",
"Resource Gathering"
],
[
"10",
"Roll in the random contracts table"
]
]
},
{
},
{
"name": "Equipment and Tools",
"type": "entries",
"entries": [
"<b>Equipment, Basic.</b> Simple melee weapons, adventuring gear that cost 10 gp or less. Additionally, you can requisition a draft horse and a wagon.",
"<b>Equipment, Advanced.</b> Simple melee weapons, adventuring gear, mounts and drawn vehicles.",
"<b>Equipment, Magical.</b> Common magic items and uncommon wondrous items.",
"<b>Tools.</b> You can use the calligrapher's tools and tinker's tools available on the guild."
]
},
{
"name": "Training",
"type": "entries",
"entries": [
"You can train to gain proficiency with calligrapher's tools, tinker's tools or in one standard language. If your DM allows it, you can also train to gain proficiency in an exotic language or one of the following skills: History, Investigation, or Nature."
]
}
]
}
]
},
{
"name": "Creating Contracts",
"type": "entries",
"entries": [
"If you want to create random contracts for your guild, you can use the following guidelines and information. First, determine the contract type by chooseing or rolling in the guild contracts table of the guild. Alternatively, you can roll a d6 and choose a random contract from the following table.",
{
"type": "table",
"caption": "Random Contracts",
"colLabels": [
"d6",
"Contract Type"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1",
"Exploration"
],
[
"2",
"Find"
],
[
"3",
"Hunt"
],
[
"4",
"Protection"
],
[
"5",
"Raid"
],
[
"6",
"Resource Gathering"
]
]
},
"If you want to create larger or difficult contracts, you can choose various contract types for one contract. For example, you can create a contract that requires to discover the entrance of an ancient temple (exploration) and then kill every undead inside (hunt).",
{
"type": "entries",
"name": "Contract Difficulties",
"entries": [
"Contracts are divided in basic contracts and advanced contracts. A basic contract should only have easy and medium encounters, while advanced contracts should have hard and deadly encounters."
]
},
{
"name": "Contract Type",
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Exploration",
"entries": [
"These contracts are for exploring new lands, such as an island, caves, an old dungeon or a forgotten jungle. In general, the objective of this contract is to provide an accurate map, creating routes for traveling through the terrain or even building an outpost and defenses.",
"These contracts also involve surveillance or reconnaissance tasks for getting information about the area, the creatures in the area or searching for a hidden entrance to a dungeon.",
{
"type": "table",
"colLabels": [
"d6",
"The Mission"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1",
"Mapping the location"
],
[
"2",
"Search or create new routes to the location"
],
[
"3",
"Build an outpost and defenses"
],
[
"4",
"Land surveillance"
],
[
"5",
"Observe a creature"
],
[
"6",
"Find a hidden entrance"
]
]
}
]
},
{
"type": "entries",
"name": "Find",
"entries": [
"These contracts are for finding someone or something, such as finding a missing explorers group, recovering a specific object found in a dungeon and searching (and bringing back to justice) a wanted criminal.",
"These contracts also involves stealing an object or valuable information, such as searching for letters related with a plan to kill the current guild leader (and uncover the conspiracy) or information and proof to solve a mystery.",
{
"type": "table",
"colLabels": [
"d6",
"The Mission"
],
"colStyles": [
"col-xs-4",
"col-xs-8"
],
"rows": [
[
"1",
"Find someone"
],
[
"2",
"Find something"
],
[
"3",
"Steal something"
],
[
"4",
"Find valuable information"
],
[
"5",
"Retrieve an object"
],
[
"6",
"Rescue someone"
]
]
}
]
},
{