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A way to use components on Protoflux #57

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DaryeDev opened this issue Oct 13, 2023 · 1 comment
Open

A way to use components on Protoflux #57

DaryeDev opened this issue Oct 13, 2023 · 1 comment
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New Feature A new addition, whose complexity hasn't been evaluated yet

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@DaryeDev
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DaryeDev commented Oct 13, 2023

Is your feature request related to a problem? Please describe.

I'm trying to work on getting Components dynamically, but can't because of a lack of protoflux nodes for getting components and interacting with them.

Describe the solution you'd like

I'd like to have nodes available to get Components by Class, name, index/order (like the first component or the last one), and being able to create or modify them.

Describe alternatives you've considered

I've heard there are mods to achieve this behaviour, but I'd like for it to be available on the vanilla version of the game

Additional Context

No response

@DaryeDev DaryeDev added the New Feature A new addition, whose complexity hasn't been evaluated yet label Oct 13, 2023
@shiftyscales
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Arbitrary component access, and modification is a very powerful, but also dangerous level of control to add to the engine. Stronger protections such as #1103 should be considered as a per-requisite for a feature like this.

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