You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
I need this because cloud variables have a limit and don't update fast enough so I need local cloud variables to read/write to especially the write part is important 1 per sec
Describe the solution you'd like
Local cloud variables or something local you can write values to and read values from
Describe alternatives you've considered
Mods
Additional Context
Local value saver
Requesters
No response
The text was updated successfully, but these errors were encountered:
Actually a while ago Froox added the ability for cloud variables to work "offline", but from what you're describing it sounds more like you'll want to use dynamic variables. You can bind them to the "World" dynvar space, which makes them accessible everywhere in the world. Cloud variables are primarily designed for persistent changes, which generally don't have to update rapidly. (That said in some cases cloud variables can update instantly accross sessions, Ukilop's dash sync uses them to copy the position of the dashboard from userspace to the worlds you're in in real-time)
Adding context from the discussion on Discord, it seems the goal is instantly syncing values across sessions, which cloud variables very much can do, as long as you're in both sessions at the same time.
Is your feature request related to a problem? Please describe.
I need this because cloud variables have a limit and don't update fast enough so I need local cloud variables to read/write to especially the write part is important 1 per sec
Describe the solution you'd like
Local cloud variables or something local you can write values to and read values from
Describe alternatives you've considered
Mods
Additional Context
Local value saver
Requesters
No response
The text was updated successfully, but these errors were encountered: