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Assets with avatar protection can be spawned and persist in worlds without the associated user #2881
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It would help a lot if you could provide context for how / why this condition happened in the first-place. Unless a user has placed a protected asset in a public folder / other publicly accessible place, there shouldn't be a mechanism for spawning it out arbitrarily. This issue also has a lot of overlap with #626 in which I'd previously commented:
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The situation that led to this ticket was that Zee had happened to spawn some item from RedX. I thought it was neat and attempted to save it, however noticed I couldn't. Inspecting the object revealed that it did in fact have avatar protection on it which was associated with a user who I am unfamiliar with, and was not present in the session. I'll further add that I do not know what mechanisms RedX uses for indexing or spawning assets, only that it's a popular enough tool for this to be concerning, Resonite should as much as possible not be allowing avatar protected assets to be present in a world without the owning user. |
Spawning stuff from redx or from a public folder can have avatar protection applied to it which will stop it from being saved. The owning user doesn't have to be in the session. If they then join and leave, any of their avatar protected things will be destroyed. |
Redx is just indexed public folders and items in them. |
We won't be making this change for two reasons:
The second part is a good example of why we stress not hijaking systems for purposes they were not intended for - whenever you do that, it makes it difficult/impossible for us to make certain changes without significantly breaking things that have already been built, effectively "locking in" the current patterns of behavior. To really deal with these kinds of situations in a proper manner, we need a better system that would be covered by: |
That doesn't change that this behavior, to me, seems to indicate that there'd be the potential for people to spawn out other people's avatars, the intended use case, in sessions where that user is not present. How widespread is that misuse even? Not to say I don't believe that it happens, but I've personally never heard of people doing this, especially since if I'm not mistaken, existing systems can achieve the misuse mentioned in that 2nd bullet. |
I find it troubling that people are doing that as it sounds like a horrible misuse of avatar protection, and this is not behavior that should be encouraged |
Per Frooxius' response above, and per my previous response, there are already better existing / planned issues which better cover the needs expressed in this issue. It is not worth putting additional dev time into the simple, hacky, broken protection system when that time could eventually be put to the more robust option- particularly considering this issue only seems to pertain to the niche condition of requiring a user to save their protected assets in a publicly accessible location in the first-place. |
Enough to cause issues and make people complain. The change you're proposing is actually something that was implemented in the past, but it exploded a bunch of things, so we had to revert it. And it's why I don't want to touch it again. |
Describe the bug?
When a user leaves a world, assets with avatar protection associated with that user remove themselves as well. However, recently I discovered that assets with avatar protection spawned not through the inventory (ex via things like RedX) will in fact both successfully spawn and persist
To Reproduce
I do not personally know the exact mechanisms behind cloud spawning or whatever such tools are using, but see previous section for how this was discovered
Expected behavior
avatar protection should perform a check on spawn to ensure the corresponding user is present, and delete as if the user had left if they are not. Ideally, the engine itself would prevent such items from spawning in the first place, if such behavior is possible
Screenshots
No response
Resonite Version Number
Beta 2024.9.4.357
What Platforms does this occur on?
Windows, Linux
What headset if any do you use?
No response
Log Files
n/a
Additional Context
No response
Reporters
zangooseoo
ZeeMakesThingsGo
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