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ogre v2.2.4 version planned? #30
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I need to get back into this. The big texture refactor is gonna be a piece of work as you can imagine... 😂 |
So, work on #22 is needed first. Also, the current loading code is largely suboptimal. Any improvement welcomed. I am not using Ogre regularly anymore in either work-related or fun-related project, so I haven't kept on top of everything here |
Hey i'm doing progress but i'm stuck with normal, i posted for help on the ogre Forum: https://forums.ogre3d.org/viewtopic.php?f=25&t=96034&p=549496#p549496 |
Ok now it works with ogre 2.2.4 i need to clean my mess first. |
I'll be happy to merge a pull request. Regarding CMake changes; I haven't been floowing closely Ogre developement for the last year or so. What's the "canonical way" for any user to use ogre now : Source or SDK? |
Hi,
I tried to build Ogre_glTF against ogre v2.2.4, is there any plan to port it?
-- EDIT --
I just saw the project: https://github.com/Ybalrid/Ogre_glTF/projects/3
I had a look to the migration doc also, doesn't look easy :O
https://ogrecave.github.io/ogre-next/api/2.2/_ogre22_changes.html
-- EDIT --
I started to work on that: https://github.com/screwt/Ogre_glTF/tree/ogre_v2.2.4
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