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// by Y-Less
#define OO_TYPE(%6,%7)%0[%1]%2. (_:@vb:@va:%6:%7@%0[%1]%2[E_%6_%0:@vw:@vx:@vy:@vz:@vs:$E_%6_%0_]
#define @va:%6:%7@%0[%1][@%2] %7%0[%1])[E_%6_%0_%2]
#define @vb:@va:%6:%7@%0[%1][%2][@%3] %7%0[%1])[%2][E_%6_%0_%3]
// First move the ] out as far as required.
#define @vw:%9$%0]%1[ @vv:@vu:@vt:@vr:@vq$%0%1][
#define @vx:%9$%0]%1; @vv:@vu:@vt:@vr:@vq$%0%1];
#define @vy:%9$%0]%1) @vv:@vu:@vt:@vr:@vq$%0%1])
#define @vz:%9$%0]%1, @vv:@vu:@vt:@vr:@vq$%0%1],
#define @vs:%9$%0]%1: @vv:@vu:@vt:@vr:@vq$%0%1]:
// Second, move it in again to constrain the contents. We don't need to scan
// for `[` again since it was the first one looked for above and so can't
// possibly be within the square brackets. This is good, because scanning for
// `[` from within `[]` is problematic.
#define @vv:%9$%0;%1] %9$%0];%1
#define @vu:%9$%0)%1] %9$%0])%1
#define @vt:%9$%0,%1] %9$%0],%1
#define @vr:%9$%0:%1] %9$%0]:%1
#define @vq$
C:\Dev\Pawn\samp-neptune\gamemodes\samp-neptune.pwn:17 (error) undefined symbol "Player@Vehicle"
C:\Dev\Pawn\samp-neptune\gamemodes\samp-neptune.pwn:17 (error) invalid expression, assumed zero
C:\Dev\Pawn\samp-neptune\gamemodes\samp-neptune.pwn:17 (error) invalid expression, assumed zero
C:\Dev\Pawn\samp-neptune\gamemodes\samp-neptune.pwn:17 (fatal) too many error messages on one line
I believe my problem is the lack of code for @vb: and @va: defines
The text was updated successfully, but these errors were encountered:
I like it:
I use this:
Result:
I believe my problem is the lack of code for
@vb:
and@va:
definesThe text was updated successfully, but these errors were encountered: