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Refactor SteamWorks code and add some async/awaitability to fix performance, "close on exit" setting and UI freezes #345
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RevZero
merged 10 commits into
X2CommunityCore:v1.6-dev
from
remcoros:fixes/steamworks_refactor
Aug 14, 2023
Merged
Refactor SteamWorks code and add some async/awaitability to fix performance, "close on exit" setting and UI freezes #345
RevZero
merged 10 commits into
X2CommunityCore:v1.6-dev
from
remcoros:fixes/steamworks_refactor
Aug 14, 2023
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…rmance, "close on exit" setting and UI freezes fixes X2CommunityCore#317 fixes X2CommunityCore#289 fixes X2CommunityCore#268
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RevZero
reviewed
Aug 1, 2023
RevZero
reviewed
Aug 1, 2023
RevZero
requested changes
Aug 3, 2023
- preload required mods information async then request it sync, this allowed revering some async changes. - tweak mod list loading to not unnecessarily refresh/redraw it - fix updating mod conflicts on check/uncheck
Regarding Non-steam users. Instead of testing if the emulator thing still works. Wouldn't it be be better to include a "Disable Steam" option. On startup, if there is an error with steam. We can ask trough a dialog "Do you want to disable Steam?" or smth. and add that option to the settings dialog |
RevZero
approved these changes
Aug 5, 2023
… sync again - get dependencies from steam when not in cache - refresh mod list filter after hide/unhide to update mod list properly
RevZero
requested changes
Aug 11, 2023
RevZero
approved these changes
Aug 14, 2023
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This also makes refreshing the mod info from steam not lock up the UI anymore.
fixes #317
fixes #289
fixes #268