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Initiative interruptions are special, occurring when it isn't the unit's turn. In X2TacticalGameRuleset, in the function: SetupUnitActionsForGroupTurnBegin, it calls SetupActionsForBeginTurn from XComGameState_Unit. In SetupActionsForBeginTurn, things like untouchable, bGotFreeFireAction, and, very critically, CleanupUnitValues(eCleanup_BeginTurn) is here. This means if a skirmisher interrupts a turn, but had untouchable, a hair trigger occurrence, or had some eCleanup_BeginTurn unit values on them, they all get cleared as if their real turn has started.
As another example, if a templar had Interrupt and Parry, their Parry gets cleared on interruption.
I have a fix set up that uses unit values, though this will be my first submission to the CHL, so gonna need some help/time doing this properly.
The text was updated successfully, but these errors were encountered:
TacGit1
changed the title
Start of initiative interruptions behave too much like start of turn interruptions
Start of initiative interruptions behave too much like genuine turn starts
Apr 19, 2024
Initiative interruptions are special, occurring when it isn't the unit's turn. In X2TacticalGameRuleset, in the function: SetupUnitActionsForGroupTurnBegin, it calls SetupActionsForBeginTurn from XComGameState_Unit. In SetupActionsForBeginTurn, things like untouchable, bGotFreeFireAction, and, very critically, CleanupUnitValues(eCleanup_BeginTurn) is here. This means if a skirmisher interrupts a turn, but had untouchable, a hair trigger occurrence, or had some eCleanup_BeginTurn unit values on them, they all get cleared as if their real turn has started.
As another example, if a templar had Interrupt and Parry, their Parry gets cleared on interruption.
I have a fix set up that uses unit values, though this will be my first submission to the CHL, so gonna need some help/time doing this properly.
The text was updated successfully, but these errors were encountered: