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package.json
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package.json
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{
"name": "xcom-sdk",
"publisher": "Firaxis",
"displayName": "XCOM-SDK",
"description": "Tools for developing XCOM mods",
"version": "1.1.1",
"engines": {
"vscode": "^1.42.0"
},
"categories": [
"Other"
],
"icon": "images/shield.png",
"repository": {
"type": "git",
"url": "https://github.com/ramcfall/test.git"
},
"activationEvents": [
"onStartupFinished"
],
"main": "./out/extension.js",
"contributes": {
"viewsContainers": {
"activitybar": [
{
"id": "xcom-sdk-explorer",
"title": "XCom SDK Explorer",
"icon": "resources/XCOM_SHIELD.svg"
}
]
},
"views": {
"xcom-sdk-explorer": [
{
"id": "package-dependencies",
"name": "Dependencies"
},
{
"id": "package-outline",
"name": "Outline"
}
]
},
"configuration": [
{
"title": "XCOM-SDK",
"properties": {
"conf.Paths.GameInstallPath": {
"type": "string",
"default": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\XCOM-Chimera-Squad",
"description": "Location where XCOM: Chimera Squad is installed. Mods are copied to the \\Mods\\ directory, and the Run commandlet executes XComGame.exe by default."
},
"conf.Paths.XCOM-SDKInstallPath": {
"type": "string",
"default": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\XCOM-Chimera-Squad-SDK",
"description": "Location where the XCOM SDK is installed"
},
"conf.Launch.XCOM-ChimeraSquad-GameLaunchPath": {
"type": "string",
"default": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\XCOM-Chimera-Squad\\Binaries\\Win64\\",
"description": "If defined, will path to this location when the Run commandlet is executed. The executable must be defined in the LaunchCommand configuration or nothing will happen."
},
"conf.Launch.XCOM-ChimeraSquad-LaunchCommand": {
"type": "string",
"default": "xcom.exe -allowconsole -showlog",
"description": "Custom commands for program defined in GameLaunchPath."
},
"conf.Compile.QuickScriptCompile": {
"type": "boolean",
"default": "true",
"description": "When building, removes all *.u script files tied to the mod, but leaves the native script packages (XComGame.u, Engine.u, Core.u) alone. Disable to remove all script files in the directory on every script compilation."
}
}
}
],
"commands": [
{
"command": "extension.xcom-createnew",
"title": "XCom-SDK-Create"
},
{
"command": "extension.xcom-make",
"title": "XCom-SDK-CompileScripts"
},
{
"command": "extension.xcom-compileshaders",
"title": "XCom-SDK-CompileShaders"
},
{
"command": "extension.xcom-editor",
"title": "XCom-SDK-Editor"
},
{
"command": "extension.xcom-run",
"title": "XCom-SDK-Run"
},
{
"command": "extension.xcom-publish",
"title": "XCom-SDK-Publish"
},
{
"command": "extension.xcom-makeall",
"title": "XCom-SDK-MakeAll"
},
{
"command": "extension.xcom-cookhighlander",
"title": "XCom-SDK-CookHighlander"
},
{
"command": "extension.xcom-cookpackage",
"title": "XCom-SDK-CookPackage"
}
]
},
"scripts": {
"vscode:prepublish": "npm run compile",
"compile": "tsc -p ./",
"lint": "eslint src --ext ts",
"watch": "tsc -watch -p ./",
"pretest": "npm run compile && npm run lint",
"test": "node ./out/test/runTest.js"
},
"devDependencies": {
"@types/glob": "^7.1.1",
"@types/mocha": "^7.0.1",
"@types/node": "^12.11.7",
"@types/vscode": "^1.42.0",
"@typescript-eslint/eslint-plugin": "^2.18.0",
"@typescript-eslint/parser": "^2.18.0",
"eslint": "^6.8.0",
"glob": "^7.1.6",
"mocha": "^7.0.1",
"typescript": "^3.7.5",
"vscode-test": "^1.3.0"
},
"dependencies": {
"chokidar": "^3.3.1",
"find-process": "^1.4.3",
"fs-extra": "^9.0.1",
"lockfile": "^1.0.4",
"ps-list": "^7.0.0",
"punycode": "^2.1.1"
}
}