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To give context, I was reading the value adding 2 and storing into IRQLINE_L to get a line interrupt on the next line. This worked on the emulator, but didn't on hardware. Is SCANLINE_L based on the line being rendered into the buffer, vs IRQLINE which is the line being rendered out of the buffer?
I'm not sure how its not working, as my intent was to read IRQLINE_L, but its def different between the emulator and hardware. Maybe off by one?
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