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Make a new Blend file, with 1 cube and 1 empty. Create and use 1 material set to anything but "Alpha Blend". Export.
Expected Result
You'll see only what you need to see - one ATTR_no_blend, or if you're using "Instanced Scenery Object" Just GLOBAL_no_blend.
Real Result
You'll see
GLOBAL_no_blend 0.5 (if using Instanced Scenery Object)
...
ATTR_blend
ATTR_no_blend 0.5
In your OBJ
Obviously this is inefficient, but it could also be a source of Visual bugs.
One thing that is very interesting: One Cube only: No problem. Two cubes: No problem. 1 Cube and 1 Empty, even if the empty is not the parent: Problem! 1 Cube and 1 Armature: Problem! Even if the armature has no children or nothing connected to bones.
The text was updated successfully, but these errors were encountered:
Steps to reproduce
Make a new Blend file, with 1 cube and 1 empty. Create and use 1 material set to anything but "Alpha Blend". Export.
Expected Result
You'll see only what you need to see - one ATTR_no_blend, or if you're using "Instanced Scenery Object" Just GLOBAL_no_blend.
Real Result
You'll see
GLOBAL_no_blend 0.5 (if using Instanced Scenery Object)
...
ATTR_blend
ATTR_no_blend 0.5
In your OBJ
Obviously this is inefficient, but it could also be a source of Visual bugs.
One thing that is very interesting: One Cube only: No problem. Two cubes: No problem. 1 Cube and 1 Empty, even if the empty is not the parent: Problem! 1 Cube and 1 Armature: Problem! Even if the armature has no children or nothing connected to bones.
The text was updated successfully, but these errors were encountered: