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changelog.txt
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changelog.txt
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v1.2.1
------
- Updated DynamicBatteryStorage to 2.0.3
- Moved each ZBO tank to be one tech node above corresponding regular tank (Wyzard256's suggestion)
v1.2.0
------
- Updated B9PartSwitch to 2.8.1
- Updated DynamicBatteryStorage to 2.0.2
- Added support for GenericFieldDataHandler - a simple plug and play handler for other mods to use
- Fixed FissionFlowRadiator adding heat to the simulation instead of removing it
- Fixed two instances of null reference exceptions when switching vessels/scenes
- Fixed a localization typo
- Tuned VAB UI part tooltip fields for boiloff module
- Reworked textures of foil tanks to match Restock and Near Future Construction
- Normalized grey to be similar to all my other mods
- Recompressed all textures with better compression algorithm
- Added optional simplistic draft Liquid Methane support
- Slightly cryogenic (1/10th the boiloff rate of Liquid Hydrogen)
- Similar mass ratio to Liquid Fuel (9)
- Higher cost ratio compared to Liquid Fuel (0.12 vs 0.1)
- Enabled by declaring any MM patch with :FOR[CryoTanksMethalox] or including a folder in GameData called CryoTanksMethalox
v1.1.4
------
- Updated B9PartSwitch to 2.8.0
- Updated DynamicBatteryStorage to 2.0.0
- Complete rebuild
- Mod now acts as a general power and thermal design tool as well as its previous functions
- Added toolbar icon to open a Vessel Systems Management window
- Vessel Systems Management Window
- Allows player to view relevant Thermal and Electrical summary of the current vessel in VAB or flight
- Electrical summary:
- Shows whole-vessel power flows, separated into consumption and generation
- VAB panel has a tool to simulate distance effects on solar panel efficiency
- Estimates time to drain or time to charge batteries
- Can drill down to part categories (eg. Solar Panels, Harvesters, etc)
- Can drill down to individual parts
- Handles these module types
- Stock: ModuleDeployableSolarPanel, ModuleGenerator, ModuleResourceConverter, ModuleActiveRadiator, ModuleResourceHarvester, ModuleCommand, ModuleLight, ModuleDataTransmitter, ModuleEnginesFX, ModuleAlternator
- NF Suite: ModuleCurvedSolarPanel, FissionGenerator, ModuleRadioisotopeGenerator, ModuleCryoTank, ModuleAntimatterTank, ModuleChargeableEngine, ModuleDeployableCentrifuge, DischargeCapacitor (partial)
- RealBattery: RealBattery
- Other: KopernicusSolarPanel
- Thermal mode:
- Shows whole-vessel core heat flows, separated into draw and generation
- Can drill down to part categories (eg. Solar Panels, Harvesters, etc)
- Can drill down to individual parts
- NOTE: does not handle non-core heat(eg re-entry, engines, solar)
- NOTE: does not make a distinction between adjacent-only radiators and full-vessel radiators
- Handles relevant module types
- Stock: ModuleCoreHeat (Passive heat only eg RTG), ModuleResourceConverter, ModuleActiveRadiator, ModuleResourceHarvester
- NF Suite: FissionReactor, ModuleFusionCore
- Customize settings with DynamicBatteryStorageSettings.cfg
- Changed LH2/O tank switcher patch to not activate cooling by default as such tanks are on average intended to be uncooled (thanks Zorg)
v1.1.3
------
- Updated B9PartSwitch to 2.7.1
- Added updates to Russian translation from Sool3
- Improvements to LH2 switching patch which improves compatibility with mods that supply LH2/O tanks natively
v1.1.2
------
- 1.7.x compatible
- Added French translation (thanks Aodh4n)
- Updated ModuleManger to 4.0.2
- Updated DynamicBatteryStorage to 1.4.1
- Updated B9PartSwitch to 2.7.0
- Fixed description of variants for compact 5m tank (thanks HSJasperism)
v1.1.1
------
- Added German translation
v1.1.0
------
- Standalone release, license change for non-art assets (MIT)
- 1.6.x compatible
- Fixed a small bracket
- Adjusted MFT patch so that the boiloff module is still used (when RO is not installed)
- Fixed procedural tanks patch to be correct now (thanks madman2003)