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If you've worked with node graphs in Unity or Unreal, you've probably seen nodes that can take an arbitrary number of inputs, set up so that whenever you connect the last input, it creates a new port. (For example, a Sum node that lets you sum up any number of values.)
Is it possible to do the same thing with NodeNetwork? If so, how do you set it up? (And if not, could it be added?)
The text was updated successfully, but these errors were encountered:
My project doesn't have nodes that pass values around, but I got the automatic endpoint creation by simply checking occasionally if the amount of connected endpoints was equal to the amount of total endpoints. Here's my code, which is run every second (if there's an event, it should be used, I was just doing this in a hurry).
If you've worked with node graphs in Unity or Unreal, you've probably seen nodes that can take an arbitrary number of inputs, set up so that whenever you connect the last input, it creates a new port. (For example, a
Sum
node that lets you sum up any number of values.)Is it possible to do the same thing with NodeNetwork? If so, how do you set it up? (And if not, could it be added?)
The text was updated successfully, but these errors were encountered: