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Editor Config files ([titleId].json)
WerWolv edited this page Jul 6, 2018
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23 revisions
Editor-Config files are used to specify what Widgets EdiZon should display, which Editor-Script file should get used and what parameters should get passed to the script. To use the builtin editor with a specific game, a Editor-Config file named with the titleID of that game will be required to be put inside the sdmc:/EdiZon/editor/
folder. For example, if the desired game is Zelda: Breath of the Wild, a file with this name will be required: sdmc:/EdiZon/editor/0100509005AF2000.json
. Note that all alphabetical character need to be UPPERCASE!
The content of the file is written in the JSON standard. A typical example looks as follows:
{
"saveFilePaths" : [ "/" ],
"files" : "filename\\.sav",
"filetype": "bin",
"items": [
{
"name" : "Integer Value",
"intArgs" : [ 2, 2 ],
"strArgs" : [ "DEAD", "BEEF" ],
"widget" : {
"type" : "int",
"minValue" : 0,
"maxValue" : 9999
}
},
{
"name" : "Boolean Value",
"intArgs" : [ 2, 2 ],
"strArgs" : [ "CAFE", "BABE" ],
"widget" : {
"type" : "bool",
"onValue" : 0,
"offValue" : 1
}
},
{
"name" : "List Value",
"intArgs" : [ 2, 2 ],
"strArgs" : [ "DEAD", "C0DE" ],
"widget" : {
"type" : "list",
"listItemNames" : [ "List Entry 1", "List Entry 2", "List Entry 3" ],
"listItemValues" : [ 123, 456, 789 ]
}
}
]
}
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saveFilePaths
: The folder paths in which the save files are located. Multiple locations may be set. For example if there are saves insidesave:/1/
and insidesave:/2/
, use[ "/1/", "/2/" ]
. Use '/' to target the root dir. -
files
: Specifies which files should get displayed in the list. This value consist of a RegEx, which targets all valid names for the save files. -
filetype
: Specifies which Editor-Script file gets used to do the parsing. Ifbin.lua
should get used, enterbin
. -
items
: Inside this array, every new element will become a new widget inside the editor.-
name
: The name of the widget. This is the text which will be displayed next to the value on the widget. -
intArgs
: Integer arguments that get sent 1:1 to the Editor-Script when executed. They depend on the Editor-Script implementation. Check out the Editor-Script file Wiki page for more information. -
strArgs
: String arguments that get sent 1:1 to the Editor-Script when executed. They depend on the Editor-Script implementation. Check out the Editor-Script file Wiki page for more information. -
widget
: These are the widget settings.-
type
: Configures the type of widget that gets used. Currently there areint
,bool
andlist
which generate a numeric up-down scroller, a switch and a list selection. -
minValue
: Specific for integer types. This is the minimum value the allowed to be set before it wraps around. -
maxValue
: Specific for integer types. This is the maximum value the allowed to be set before it wraps around. -
onValue
: Specific for boolean types. This is the value that will be set if the switch is set to ON. This may be an int or a string. -
offValue
: Specific for boolean types. This is the value that will be set if the switch is set to OFF. This may be an int or a string. -
listItemNames
: Specific for list types. List of names that get shown in the editor drop down list. -
listItemValues
: Specific for list types. List of values that get written to the save file when a value inside the drop down list is selected. In the above example, ifList Entry 1
gets selected, 123 will be written. These values may be ints or strings. Only one data type can be used at once.
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