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Godot 4.3 came with physics interpolation for 2D nodes, and now the 3D counterpart has been merged (GH-92391), with Ricardo Buring continuing the forward-porting of lawnjelly’s Godot 3.x implementation. Not only that but support for MultiMeshes has also been merged (GH-91818)!
目前的版本是基于4.3,gd4.4 dev1有个重大特征感觉很需要
物理插值支持3d,这个特性使得 网络游戏服务器可以15帧,客户端60帧而流畅运行
请求合入
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