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4.4.dev的物理插值合并 #8

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yythlj opened this issue Oct 24, 2024 · 3 comments
Closed

4.4.dev的物理插值合并 #8

yythlj opened this issue Oct 24, 2024 · 3 comments
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【新增】enhancement New feature or request

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@yythlj
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yythlj commented Oct 24, 2024

目前的版本是基于4.3,gd4.4 dev1有个重大特征感觉很需要

物理插值支持3d,这个特性使得 网络游戏服务器可以15帧,客户端60帧而流畅运行

请求合入

@yythlj
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yythlj commented Oct 24, 2024

image
Godot 4.3 came with physics interpolation for 2D nodes, and now the 3D counterpart has been merged (GH-92391), with Ricardo Buring continuing the forward-porting of lawnjelly’s Godot 3.x implementation. Not only that but support for MultiMeshes has also been merged (GH-91818)!

@yythlj
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yythlj commented Oct 24, 2024

可以节省一大笔服务器资源

@vonweller vonweller added the 【新增】enhancement New feature or request label Oct 25, 2024
@PJ-568
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PJ-568 commented Nov 10, 2024

已合并。

@PJ-568 PJ-568 closed this as completed Nov 10, 2024
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